Arena – Jund!

This week we will be exploring a new take on the Green/Black midrange style decks that have been holding their own in Standard for some time now. The most common change to this archetype since the release of Ravnica Allegiance is a blue splash to give the deck access to Standard all-star Hydroid Krasis. I decided to take a different approach, and awaken the red mage inside me. After seeing some Jund lists floating around I fell in love with some of the different cards this archetype can access.

It’s no secret that Standard currently has some of the more powerful, yet well rounded, cards we have seen to date. So what does Jund have to offer versus the consistency of Green/Black or the powerful new addition of Hydroid Krasis? For starters, I want to talk about a card that I feel does not see enough love, Angrath, the Flame-Chained. Break those chains and give this guy a spin! Angrath is an amazing planeswalker. He is positioned well against Control, with his mini Blightning effect, and aggressive decks with his Act of Treason that doubles as removal. The card is well costed for its abilities and can help to close out games. The two other additions to the deck are cards that need no introduction. Banefire acts as an early game removal spell or a late game finisher and Lava Coil is still one of the best removal spells in the format. Lava Coil answers most threats cleanly with its exile effect to avoid recursion or die triggers.

4x Llanowar Elves
4x Merfolk Branchwalker
4x Wildgrowth Walker
2x Midnight Reaper
4x Jadelight Ranger
2x Ravenous Chupacabra
1x Doom Whisperer
2x Carnage Tyrant
1x Banefire
3x Lava Coil
1x Cast Down
2x Vraska’s Contempt
2x Find // Finality
2x Vraska, Golgari Queen
2x Angrath, the Flame-Chained
1x Memorial to Folly
2x Swamp
3x Forest
3x Blood Crypt
3x Dragonskull Summit
4x Overgrown Tomb
4x Woodland Cemetery
2x Rootbound Crag
2x Stomping Ground


Let’s jump into some matches and see if the addition of Red is as good as it looks on paper!

Overall, I would consider this deck a success! Angrath, the Flame-Chained felt as great as I expected! We did get stomped in round one, but if you didn’t stick it out for the next two matches, do yourself a favor and check it out. We never drew our Banefire but ran into plenty of situations where it would have shined. Maybe we should add a second? What did you like about the deck? What changes would you make? I would love to give this deck another spin. You can certainly expect to see more Jund in the future at

Happy Gaming,

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