EDH IMHO: Rating Your Ramp, The Measuring Stick

One of the first pieces of advice I got when I began commander was the following: “In commander, the worst thing that can happen to you is to not hit your first six lands drops.”               Ok, so obviously not the actual worst thing that can happen, but still pretty unpleasant. In commander, getting lands could be the determining factor between a game where you burn out early, or last late into the game to affect the outcome. Welcome to EDH: IMHO. A diverse haven for passionate, casual weirdos who want to create stories

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EDH IMHO: Chaos is not a pit

A couple years back, I quit buying booster packs. I was living on my own for the first time, and I decided that I could really only afford to spend money on cards I knew I would use. This was before commander really exploded in popularity. At that time it was known as the ‘cheap,’ format. The dollar rare box was your best friend. My decision to abstain from boosters was definitely the right decision for the time, considering what most of my card needs were. But still, there was something missing. Whenever my friends got packs, I begged them

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EDH IMHO: Killin’ it

I mulled down to six, begrudgingly satisfied with my starting hand. Four lands, but all three of my colors, with a and a . (If you’re in blue and you’re not running Recurring Insight…re-examine your life.) As far as the hand goes: Not bad, not great. If I can get to six mana, I’m golden.   Oh wait, I started with six cards; I get to scry. Maybe I’ll get some help. I go to scry, and I see my girl…. Hello, beautiful. Suddenly I’m excited. I’m gonna get there. It’s gonna be all right. Oracle is awesome and…. My friend

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EDH IMHO: Collaboreighteen

We have all been there. Untap. Upkeep. Draw. It starts out innocuously enough. But then… with…. A here, A there Eventually you are begging for the sweet escape of death, which usually resembles something like this. All done? Nope. Welcome to EDH: IMHO. A diverse haven for passionate, casual weirdos who want to create stories with their friends through a game of Commander! This is the second article in a four-part examination of the kind of questions we want to be asking when it comes to the kind of commander games we want to have. Last week we learned to

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