EDH IMHO: Killin’ it

I mulled down to six, begrudgingly satisfied with my starting hand. Four lands, but all three of my colors, with a and a . (If you’re in blue and you’re not running Recurring Insight…re-examine your life.) As far as the hand goes: Not bad, not great. If I can get to six mana, I’m golden.   Oh wait, I started with six cards; I get to scry. Maybe I’ll get some help. I go to scry, and I see my girl…. Hello, beautiful. Suddenly I’m excited. I’m gonna get there. It’s gonna be all right. Oracle is awesome and…. My friend

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EDH IMHO: Collaboreighteen

We have all been there. Untap. Upkeep. Draw. It starts out innocuously enough. But then… with…. A here, A there Eventually you are begging for the sweet escape of death, which usually resembles something like this. All done? Nope. Welcome to EDH: IMHO. A diverse haven for passionate, casual weirdos who want to create stories with their friends through a game of Commander! This is the second article in a four-part examination of the kind of questions we want to be asking when it comes to the kind of commander games we want to have. Last week we learned to

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EDH IMHO: First Things Last

For me, the key to a great story is how it ends. If an amazing story has a lame ending, it will undue every trace of the groundwork that brought it to its conclusion. If a mediocre movie can really stick the landing, then you might be able to forgive mistakes made the the beginning and middle of the plot. There’s just something about a story that really, truly requires you to stick the landing. Welcome to EDH: IMHO. A diverse haven for passionate, casual weirdos who want to create stories with their friends through a game of Commander! Last

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EDH PSA: Battlefield Awareness

  It has been some time since my last PSA. I moved back to first shift at work, and now regularly attend my LGS for Commander night. This past Wednesday was a solid evening of games. I managed to squeeze five games into four hours (shout out to my deck for making two of them end quickly), and the final game brought about an idea for this article.   I am sure plenty of us have games where we put blinders on, and focus solely on developing our own board. When this occurs you can miss important plays, or key

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