REVIEW: Sekiro: Shadows Die Twice

Death comes to those who wait Sekiro: Shadows Die Twice is the latest offering from FromSoftware, the makers of the Dark Souls and Bloodborne games. As one might guess from that pedigree, Sekiro is not a game for the easily frustrated.   Sekiro is set in an alternate/mythical version of Sengoku Japan. You play as a shinobi, ordered to protect ‘the Divine Heir,’ a young child with the Dragon Heritage. The tutorial takes place with you breaking the child out of bondage and, during the attempted escape, you lose your left arm and the Heir. You awaken in a temple

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Wolves of the Calla: Book 5 of The Dark Tower series

Maybe next time she throws a plate, you’ll pay a bit more attention   Wolves of the Calla, the fifth book in Steven King’s The Dark Tower epic, resumes shortly after the final events in Wizard and Glass. Since publication, there has been a short novella written between the two, The Wind through the Keyhole, that covers that time and will be discussed later. King took six years to continue the saga, but when he did continue, he resumed with a book that revitalized interest in a long-thought dead series. After surviving their latest encounter with Walter, the ka-tet resume

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Wizard and Glass: The Dark Tower Book Four

Even psychotic trains don’t like Dad jokes. Wizard and Glass, the fourth book in Steven King’s Dark Tower series, picks up immediately following the previous book, The Waste Lands, speeding over the monorail while trying to save themselves from a grisly end when the train reaches Topeka. They emerge victorious when Eddie shows Roland that nonsense can be anything but. Wizard really starts to meld the worlds of King’s works together, as the Topeka they arrive at is not the Topeka of Eddie, Susannah and Jake’s world. It is the Topeka of The Stand and is bereft of life from

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The Waste Lands

The only thing worse than forgetting your past is having two of them The Waste Lands, book three of Stephen King’s The Dark Tower series, jumps ahead a little over a month following the events in The Drawing of the Three, allowing our ka-tet a chance to heal and recover from the events on the beach. It deals mainly with the paradox Roland created when he saved Jake from Jack Mort in the third doorway, and begins the travels of the group towards In-World. Told on two different worlds, Waste Lands‘ paradox comes into play because the gunslinger and Jake

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