The Shadow Rising – The Wheel of Time, Book 4

Enter the Fremen… Er… Aiel With Callandor secure and Rand’s identity established, The Shadow Rising starts off with the group gathered in Tear. As usual, they will soon go in various directions following their own paths, but they will not all regroup by the end of this book. Here is where Robert Jordan begins his sprawling epic in earnest. Rand, Mat, Moiraine and Egwene travel to the Wastes, home of the Aiel. They do so together, but for differing purposes. Theirs is the main thrust of the book, introducing a new land and a deeper look at its people, the

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EDHPSA: Oblivion Ring is not removal

Greetings, Average MtGers! I’m back with another PSA today, and I’d like to discuss why I do not consider effects like to be removal. Before you voice all those thoughts running through your mind, yes I concede there are caveats to this; we’ll talk about caveats down the line. But overall, I do not count these cards as removal when building my decks. “Don’t worry everyone….I’ll be back.” We have seen several iterations of over the years (though I feel a bit bad not giving credit to ), and each card has seemed less powerful than before. I’m speaking of

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Quick Takes: Sekiro Shadows Die Twice

Samurai Dark Souls! FROM Software, developers of the Dark Souls series, recently put their newest IP on display in Sekiro Shadows Die Twice, and from early trailers and discussion, it appears to be deeply ingrained in their previous success while still diving off to be unique in it’s own way. From translations and trailers, the story seems to revolve around a lone samurai who loses both an arm and a young lord that he was tasked to protect, and wakes up in an old temple with a “prosthetic” arm (it’s an arm and hand bones with things attached to it.

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