Modern Madness: WB Curses

Curses is an Enchantment, Aura/Curse, prison deck whose goal is to create a soft lock on creature and planeswalker-based decks by cheating Overwhelming Splendor and Curse of Death’s Hold into play using Curse of Misfortunes. Following this, the deck uses Cruel Reality and Curse of Thirst as finishers. The deck uses hand disruptions such as Inquisition of Kozilek and Thoughtseize to disrupt combo decks as well as protect its hand from potential answers, such as counter spells. The deck also uses mana acceleration in the form of Lotus Bloom, Pentad Prism, and Hero of Iroas in order to cast Misfortunes as fast as possible. Lastly, the deck runs Open the Armory as Misfortunes numbers 5-8 and as a quick tutor for Curse of Exhaustion if our opponent is on Storm/Phoenix.

Theoretically, some of the biggest counters to this deck include faster combo decks, such as Dredge, or decks that run hand-hate, like Abzan/Jund Midrange. Thus, we have Rest in Peace, Leyline of the Void, and Leyline of Sanctity post-board. We also have four copies of Fragmentize in case our opponent has Sanctities of their own, and Thoughtseize to further rip apart combo decks’ hands.

Furthermore, Hall of Heliod’s Generosity acts as utility in case our enchantments are destroyed or pulled out of our hand. Here is the list below:

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WB Curses

Creatures (4)
Hero of Iroas

Artifacts (8)
Pentad Prism
Lotus Bloom

Spells (21)
Path to Exile
Inquisition of Kozilek
Fatal Push
Open the Armory
Surgical Extraction
Thoughtseize

Enchantments (9)
Curse of Misfortunes
Curse of Exhaustion
Curse of Death’s Hold
Curse of Thirst
Cruel Reality
Overwhelming Splendor
Lands (19)
Concealed Courtyard
Marsh Flats
Silent Clearing
Hall of Heliod’s Generosity
Godless Shrine
Plains
Swamp

Sideboard (15)
Fragmentize
Leyline of Sanctity
Leyline of the Void
Rest in Peace
Thoughtseize

An example of a strong gameplan looks like this:
T1 – Land, Inquisition of Kozilek, Suspend Lotus Bloom
T2 – Land, Open the Armory, or Hero of Iroas, or Pentad Prism, or hand-hate/removal spells.
T3 – If you cast Pentad Prism last turn, you can cast Curse of Misfortunes here assuming you have a land.
T4 – Lotus Bloom being popped here for Curse of Misfortunes + Path/hand-hate is strong here.
Find Overwhelming Splendor or Curse of Death’s Hold, depending on the deck. A lot of X/1 decks will fall over to just Curse of Death’s Hold. Follow up with whichever of the two you didn’t get on your next turn, then Cruel Reality, then Curse of Thirst. Assuming your opponent can’t play creatures, they should die slowly to the upkeep damage.

Some weaknesses for this deck include spells that deal direct damage and decks that run significant hand-hate and counter magic. While this is fixed with Sanctity post board, it’s possible that you may never see it in a hand with strong opening spells. Moreover, Creeping Chill completely circumvents Sanctity‘s ability. Counter spells, such as Cryptic Command, become problematic when they bounce cards, such as Overwhelming Splendor, back to the player’s hand, as a efficient way to cast this spell or shuffle it back into the library does not exist.

Thank you for reading my article of Curses for competitive Modern gameplay. Feel free to leave comments on the deck below. If you wish to support me, my articles, and my deck brews/theorycrafting, my patreon is here.

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