The Gathering Storm: Book Twelve of the Wheel of Time

When one becomes three, you have to start somewhere The Gathering Storm is the first of three books written largely by Brandon Sanderson to finish the Wheel of Time series following Robert Jordan’s death. Jordan left Sanderson an outline, extensive notes and even several whole chapters to use in the books, so his vision for Rand and company would be fulfilled in the way he intended, even if he himself didn’t get a chance to see it through. And while Jordan originally promised just one more book to finish the series, Sanderson was unable to see how to make that

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Fallout 3: When a Post Apocalyptic Masterpiece gets a Drastic Overhaul

We heard you like open worlds. How about an Open Capital Wasteland? Fallout 3 marks the end of Black Isle’s work (so far) in the Fallout universe and the beginning of Bethesda’s. Bethesda is known for its sprawling open world games, and brings that bounty of knowledge to the world of Fallout in a huge way. If you’ve been following these reviews, you’ll know that I (like many) feel like Fallout 2 was the apex of the series. Its simplistic but deep gameplay and lore make diving into the game time and again a fulfilling time sink. That said, Fallout

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Knife of Dreams: Book Eleven of the Wheel of Time

The end of an era, but not the saga. Knife of Dreams is the beginning of the end of the Wheel of Time saga, despite there being three books after it. Here is where things really start to heat up, and some plot lines begin to wind down or close. Following immediately after the parallel story told in Winter’s Heart and Crossroads of Twilight, Knife of Dreams again streamlines the timeline into one book at a time. Knife hits on pretty much all the major players in the series, and all of them make great strides in their respective places. Mat

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Fallout 2: The Excellent Return to Misery

Sometimes, all the world really needs is a nuclear blast or two (thousand). Fallout 2 is the immediate successor to Black Isle’s Fallout and came out less than a year after its originator. While similar in a lot of ways to the original, Fallout 2 takes place around 80 years after the end of Fallout and features a larger world map and deeper, richer story. You are a member of the original Vault Dweller’s descendant tribe known locally as The Chosen One. As the game opens, you earn that character’s original Vault Suit to prove your worthiness to go on

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