Lord of Chaos – Book 6 of the Wheel of Time

What’s in the box!? Lord of Chaos, book six of Robert Jordan’s Wheel of Time epic, picks up quickly after Fires of Heaven. Rand al’Thor rules both Cairhien and Andor, but at a great cost. Now he faces not only the expected enemies, but their machinations with those who should be his allies. While in Andor, Rand meets with a ‘new’ character that plays a large part throughout the remainder of the series, if often from the sidelines, Mazrim Taim, a false Dragon from Saldaea that was captured but escaped when Rand rightfully claimed his title of Dragon. Taim is

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Super Mario Odyssey

Hey look, another Mario platformer… Super Mario Odyssey is the Switch’s obligatory tribute to the fat plumber that Nintendo pumps out every console generation. If you’ve played any Mario game since video games went out of 2D mode, you probably have a pretty good idea of what Odyssey is. You probably read that and think I do not like Super Mario Odyssey, but you would be wrong. The game is engaging and entertaining, but while its new game play mechanic is interesting and adds some new elements to the series, it is still just a Mario game. If you liked

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The Fires of Heaven – The Wheel of Time, Book 5

Man, the Aiel really don’t like Cairhien… The Fires of Heaven continues Robert Jordan’s Wheel of Time epic immediately after The Shadow Rising. Rand has secured most of the Aiel clans’ loyalty and found a teacher for the One Power, Nynaeve fought one of the dreaded Forsaken to a stalemate and the White Tower has split. Fires has a lot happening and starts off pretty quickly, but ends with some major bangs. Rand’s group has to contend at first with the rogue Shaido clan of Aiel, who followed what they believe to be the true Aiel leader in Couladin into

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Fallout: The beginning of a beautifully miserable world

War; War Never Changes Fallout is a futuristic turn-based role playing game set in a post-apocalyptic world. While that statement may seem bland and uninspired, the game itself is not. Created by Interplay Productions and released in 1997, Fallout has been the jumping off point for a series of games with deep, rich world building and stories. The game itself is well constructed and, while technically shallow by today’s standards, still extremely enjoyable in its own right. When I say technically shallow, I do not mean that the game is simplistic or even easy. Far from it. Combat is turn-based, with

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