Super Mario Odyssey

Hey look, another Mario platformer… Super Mario Odyssey is the Switch’s obligatory tribute to the fat plumber that Nintendo pumps out every console generation. If you’ve played any Mario game since video games went out of 2D mode, you probably have a pretty good idea of what Odyssey is. You probably read that and think I do not like Super Mario Odyssey, but you would be wrong. The game is engaging and entertaining, but while its new game play mechanic is interesting and adds some new elements to the series, it is still just a Mario game. If you liked

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The Fires of Heaven – The Wheel of Time, Book 5

Man, the Aiel really don’t like Cairhien… The Fires of Heaven continues Robert Jordan’s Wheel of Time epic immediately after The Shadow Rising. Rand has secured most of the Aiel clans’ loyalty and found a teacher for the One Power, Nynaeve fought one of the dreaded Forsaken to a stalemate and the White Tower has split. Fires has a lot happening and starts off pretty quickly, but ends with some major bangs. Rand’s group has to contend at first with the rogue Shaido clan of Aiel, who followed what they believe to be the true Aiel leader in Couladin into

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Fallout: The beginning of a beautifully miserable world

War; War Never Changes Fallout is a futuristic turn-based role playing game set in a post-apocalyptic world. While that statement may seem bland and uninspired, the game itself is not. Created by Interplay Productions and released in 1997, Fallout has been the jumping off point for a series of games with deep, rich world building and stories. The game itself is well constructed and, while technically shallow by today’s standards, still extremely enjoyable in its own right. When I say technically shallow, I do not mean that the game is simplistic or even easy. Far from it. Combat is turn-based, with

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The Shadow Rising – The Wheel of Time, Book 4

Enter the Fremen… Er… Aiel With Callandor secure and Rand’s identity established, The Shadow Rising starts off with the group gathered in Tear. As usual, they will soon go in various directions following their own paths, but they will not all regroup by the end of this book. Here is where Robert Jordan begins his sprawling epic in earnest. Rand, Mat, Moiraine and Egwene travel to the Wastes, home of the Aiel. They do so together, but for differing purposes. Theirs is the main thrust of the book, introducing a new land and a deeper look at its people, the

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