Ravnica Allegiance Review: Gruul

Hello everyone. Yesterday I spoke about the Azorius cards. Today it’s Gruul’s turn so let’s dig in. Gruul Clans Initially a noble guild in charge of maintaining the wilds and natural areas of Ravnica they have nearly been written out of The Guildpact, and the laws that protect citizens of Ravnica. Left on their own this guild has become wild, savage, and ferocious looking to take back the lands it has lost…and more. Although other citizens of Ravnica view the Gruul all the same there are seven clans, the most notable The Burning Tree clan, and each one can function

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Ravnica Allegiance Review: Azorius

Hello everyone, and welcome back to Strictly Average MTG. It’s time to review the upcoming cards in Ravnica Allegiance, and just like I did for the Guilds of Ravnica reviews I will look at a guild each day highlighting seven cards. Why seven? Well in Magic: the Gathering we start with that many cards so it feels appropriate. I hope you enjoy this look into the cards we will be receiving in the upcoming set. Without further delay let’s begin. The Azorius Senate The Azorius Senate, founded by parun Supreme Judge Azor I, is the guild on Ravnica that not only creates but

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[The Year In Review] 2018: The Good, the Bad, and the Ugly

Hello everyone, and welcome back to another article here on Strictly Average MTG. It’s the end of 2018. CAN YOU BELIEVE IT? It seems like it has taken forever to get here; however here we are. Let’s take a look at a few things that have happened in the world of Magic: the Gathering this past year. However before I start I do want to thank you all for reading my articles here, and for the folks at Strictly Average for bringing me on board earlier this year. While I may not be grinding out my weekends for a shot

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The Waste Lands

The only thing worse than forgetting your past is having two of them The Waste Lands, book three of Stephen King’s The Dark Tower series, jumps ahead a little over a month following the events in The Drawing of the Three, allowing our ka-tet a chance to heal and recover from the events on the beach. It deals mainly with the paradox Roland created when he saved Jake from Jack Mort in the third doorway, and begins the travels of the group towards In-World. Told on two different worlds, Waste Lands‘ paradox comes into play because the gunslinger and Jake

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