Standard League – Strictly Average – MTG https://strictlyaveragemtg.com When Strictly Better is just out of reach. Thu, 25 Oct 2018 10:20:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 124146750 Edubious Standard Leagues Streaming Adventure, Volume 3 https://strictlyaveragemtg.com/2018/04/18/edubious-standard-leagues-streaming-adventure-volume-3/ https://strictlyaveragemtg.com/2018/04/18/edubious-standard-leagues-streaming-adventure-volume-3/#respond Wed, 18 Apr 2018 08:30:20 +0000 https://strictlyaveragemtg.com/?p=2203 Week 3: Mono-Red Hazoret

You can find my stream at twitch.tv/edubious and read all about the previous weeks’ leagues, along with a bunch of other great content over at StrictlyAverageMTG.com

For this week’s trip in the Standard Competitive Leagues, I needed to get back to the roots of my aggro deck and rediscover its winning ways.  I stripped the black splash back out and restructured the mono-red main deck.  In a nod to the rise in copies of The Scarab God and Rekindling Phoenix, I added more main deck exile effects in the way of Magma Spray and Puncturing Blow.  I also decided to cut the ever-underwhelming Firebrand Archers and get a little bit bigger by adding in a 2nd Glorybringer, a 2nd Aethersphere Harvester, and a 3rd Chandra, Torch of Defiance to the main.

And so, without further ado, I give you the edubious Standard League Streaming Adventure, Volume 3: now with more Chandra!

Match 1: vs UW Approach (1-2)

I kept a decent but questionably slow hand on game 1.  Only one creature to cast but a few removal spells; I figured I’d at least be able to stall the game against an aggro opponent long enough to draw into some action.  My opponent starts on Plains into Glacial Fortress and was able to counter my turn 2 and 3 plays keeping me from getting out to a blistering start.  In retrospect, I should have played around the Censor by going with Earthshaker Khenra on turn 3 instead of Ahn-Crop Crasher. Instead I got greedy, wanting to get in some extra points of damage because I figured they were on Approach.  A well timed Settle the Wreckage and some removal and counter magic from them, coupled with a little bit of top-deck flood for me, meant I had plenty of mana but ran out of gas. My opponent was able to take game 1 on the back of consecutive Approach of the Second Suns.

Sideboarding against Approach calls for getting rid of targeted creature removal and bringing in any and all creatures available in an effort to be more resilient and faster.  In come the 3rd Kari Zev, Skyship Raider and Glorybringer along with the 2 copies of Harsh Mentor; out go Magma Spray, Puncturing Blow and a copy of Shock.

Game 2 my opening hand of 3 lands and 2 Bomat Couriers had me excited.  I have mentioned before that leading off with dual Bomats feels near unbeatable for this red aggro deck.  Getting my opponent down to 7 life on turn 3 feels pretty darn good too.  They were able flash in a Shielded Aether Thief on turn 4 to stop my Soul-Scar Mage from dealing too much damage, but that didn’t stop my remaining Bomat Courier from attacking in for 1 and “drawing” me an extra card every turn.  I nearly made a costly play of tapping out for Hazoret the Fervent on turn 5, but realized the mistake and knew that the long term card advantage the Bomat Courier was gaining me far out-classed whatever short term gain I might have achieved from landing a Hazoret.  It turns out when I went for it the next turn, my opponent had the Disallow to counter Hazoret, but I had drawn a land and was able to keep up a red to crack Bomat if necessary.  A few turns later I had pinged them down to 4, then was able to finish them off with the cards I drew off the back of my earlier Bomat.

After seeing a Torrential Gearhulk in Game 2, I decided to bring in my 4th Abrade and cut the last Shock for game 3.  On a mull to 5, I knew this would be an uphill battle if I wanted to win against a control deck with such a major lifegain component. In perhaps the biggest bone-head play of the match, I led with a tapped Desert of the Fervent on the draw, rather than deploy my only threat to get whatever early points of aggression in that I could.  Not only did this delay my attacks by two full turns, but it also ended up costing me the ability to land a turn 4 Hazoret the Fervent with the ability to attack.  I was able to stick Hazoret a few turns later and even got an attack and one discard activation in, but the 2nd attack was caught by a Settle the Wreckage.  Thanks to not 1, not 2, but 3 copies of Authority of the Consuls the opponent was able to stave off my threats, gain life, and on the back of two Torrential Gearhulks, close out the game in resounding order.

Match 2: vs Esper Zombies (2-1)

Starting this game on the draw and a mull to 6, I wasn’t feeling great. However 3 mana and 3 hasty threats made it a little better.  Scrying a land to the bottom, I was hoping to draw more action.  Turn 1 draw gave me a 4th land.  Good thing I was able to scry the first one to the bottom!  My opponent led with Plains, pass, Unclaimed Territory naming Zombies…record scratch…wait, what?  Well after my turn 2 play of an Earthshaker Khenra and the opponent’s draw on turn 3, I guess they had seen all they needed to and snap conceded.  Or rather, I guess they didn’t want to give away any super secret tech.

Siding against an unknown gameplan is difficult, but at least I knew they were on Zombies.  I brought in the copy of Silent Gravestone to shut off any graveyard recursion shenanigans.  I also brought in the 2nd copy of Puncturing Blow to maximize on the exile effects.  I also brought in both copies of Harsh Mentor and both copies of Dire Fleet Daredevil to give me more creatures because most Zombie decks rely on swarming.  Out went the slow cards like both Aethersphere Harvesters and 2 of the Soul-Scar Mages as well as the smaller removal spells in 2 copies of Shock.

I decided to keep an awkward hand of 2 Desert of the Fervent, 2 more lands but a Glorybringer andBomat Courier as threats and, most convincingly, my silver bullet sideboard tech of Silent Gravestone.  My opponent starting things off with an Authority of the Consuls definitely made me groan.  Thanks to a great draw of Lightning Strike, I was able to deal with the first threat to land on my opponents side, but then no thanks to a string of lands off the top I was quickly flooding out.  Because of a Fatal Push coming from the opponent I had a great excuse to crack the Bomat Courier for the 4 mystery cards underneath.  Two threats and a Chandra, Torch of Defiance were MUCH better than the 3 lands and Glorybringer that I was holding.  I dropped the 2 creatures to get action on board for the following turn that I would deploy Chandra.  After getting my Kari Zev, Skyship Raider Fatal Pushed and drawing a Dire Fleet Daredevil, I decided to change up the gameplan and swing with Bomat Courier to start “drawing” cards. I was going to dispatch the Dread Wanderer with my opponent’s own Fatal Push out of the yard.  It actually took me until watching the replay to realize why the Dire Fleet Daredevil didn’t trigger.  My OWN graveyard hate tech made it so I couldn’t target any Instants or Sorceries! Next, I missed my opportunity to exile the yard with both Dread Wanderers down, then again missed the line to use Chandra to deal 4 to one of the remaining threats. I cast a 2nd Chandra out of my hand to deal 4 to the other guy and wipe my opponent’s board, then conceded and went for game 3.

I decided to bring in my 3rd copy of Kari Zev, Skyship Raider for more creature aggression and cut an Abrade for game 3.  Being on the play I just wanted to be able to deploy mass threats and out swarm the zombies.  On a mull to 6, I kept a middling hand of 2 lands 3 damage spells and only a single threat.  I scry’d a Bomat Courier to the top and was able to cast it on turn 2, only to have it immediately Fatal Pushed (pre-attacks?  A possible misplay by the opponent here to not let the top card get exiled first).  Wanting to save the Dire Fleet Daredevil for maximum efficiency, I slow rolled deploying threats to the board, opting to leave up mana for my suite of removal in hand.  Taking out both of my opponents Wayward Servants with damage spells, then being able to Fatal Push their Dread Wanderer felt very right.  A turn 3 Radiant Destiny from the opponent told me they were out of threats.  Thanks to Chandra, Torch of Defiance I was able to out card-advantage the opponent and finish them off.

Match 3: vs UW Cycling (0-2)

On the play and on a mull to 6, I kept a 2-land hand and led with a tapped Desert of the Fervent.  I wanted to ensure that I could deploy Kari Zev, Skyship Raider on turn 2.  That turned out to be a great play because I didn’t draw a 3rd land until turn 5, and Kari Zev was able to put in major work.  My opponent being on UW lead me to believe they were playing Approach of the Second Sun and after getting my next two 2-mana plays countered by Censor thanks to being mana-screwed, the card advantage that Search for Azcanta was putting in on the other side of the board started to feel oppressive.  Also, I don’t know if you’ve ever read Renewed Faith, but I think that card was designed to give a mono-red fits.  2 mana for “draw a card, gain 2 life”.  What more could a control deck want?  As I was sitting there worried about Approach, my opponent eventually plays an Abandoned Sarcophagus and I now realize that this is a different monster altogether.  After landing a Chandra, Torch of Defiance and getting a couple activations in, I had them down to 3 life and just needed something.  Drawing an Earthshaker Khenra made me realize that there was one of those sitting in my yard, so I Eternalized that bad boy and swung, only for it to be met by Settle the Wreckage.  Another Renewed Faith to go back up to 9, and my small chip damage just cant pull it out.  They land a Drake Haven and start amassing an army of 2/2 Flyers that I don’t get through.

Sideboarding for this deck left me feeling clueless.  I didn’t have a plan.  I knew I needed flyers so Glorybringer definitely came in.  I also brought in both Dire Fleet Daredevils to try to use all of those instants and sorceries against my opponent.  Kari Zev, Skyship Raider and both Harsh Mentors came in to add aggression and incidental damage.  I brought in Vance’s Blasting Cannon to give me some sort of late game and the Silent Gravestone to combat the Sarcophagus. Out came early game removal and creatures that would be outclassed on their own in both Magma Sprays, both Shocks, and all 4 copies of Soul-Scar Mage as well as the single main copy of Puncturing Blow.

Game 2 I decided that I had too much of an advantage, so I F6’d through my first turn, costing me not only early aggression but also major card disadvantage (no this wasn’t really on purpose, just an unfortunate side effect of not concentrating on the task at hand).  No matter what I did it seemed like the opponent had an answer for it, and thanks to an early Drake Haven, they were able to delay the game long enough to string together a bevy of cycling cards and overwhelm my forces with too many flyers.

Match 4: vs UB Control (Gaby Spartz) (2-0)

I saw that I was matched up against Gaby Spartz for this round and was pretty stoked to be playing against one of Magic’s most popular personalities.  I gave her a pre-game message saying that I love her work and went about my business.  I mulled to 6 and kept a 3 land single threat opener, and decided to put a Shock on the bottom, instead hoping for more threats.  My deck did not disappoint, however with Gaby also mulling to 6 then being stuck on a single Field of Ruin for 3 turns, she quickly conceded and we went to game 2.

Knowing that Field of Ruin is typically run in more controlling decks, I put her on UB Control and sideboarded accordingly.  I brought in late game stuff like Glorybringer, Vance’s Blasting Cannons, and Primal Amulet.  I decided to also bring in the Silent Gravestone to cut off a potential The Scarab God.  I took out the smaller removal suite in both copies of Shock as well as the slow threats of Aethersphere Harvester.  I chose not to bring in my 2nd copy of Puncturing Blow as a hedge in case I was wrong about the deck she was on.

Starting game 2 with two lands, two threats (including a hasty Bomat Courier), and 2 removal spells, I figured I was in pretty good shape.  Gaby led with an Island and a Drowned Catacomb and I was very pleased to see that my wild speculation was spot on!  Getting in a couple times with my early threats, while drawing just the right mix of lands and threats kept me applying pressure even though she was able to start pressing a control deck’s advantage on me.  I made what feels like a very crafty play in attacking with my Earthshaker Khenra without casting spells pre-combat to get her to commit her mana to removal and allow me to cast Kari Zev, Skyship Raider post combat without the threat of it being countered.  Again, figuring there was counter magic waiting in the wings, on my next turn I chose to play my Desert of the Fervent tapped and leave 4 mana up on the attack with Kari Zev.  When another Vraska’s Contempt came on my end step it made me very glad that I hung on to my Hazoret the Fervent.  My suspicions were confirmed a few turns later when the 1 card she had in hand ended up being an Essence Scatter to prevent Hazoret from making an impact.  However thanks to a top deck Glorybringer and an apparent flood out by Gaby, I was able to close out the game.

Match 5: vs UW Approach (2-0)

Starting on the play with a Bomat Courier is a great feeling.  When your opponent starts things off with turn 1 tapped land, it feels even better.  Getting my 3 attackers Settle the Wreckaged did not feel as great and I made what probably turned out to be a mistake in cracking my Bomat Courier in response, discarding a Glorybringer, a Hazoret the Fervent, a Lightning Strike, and an Aethersphere Harvester for 4 random cards.  I ended up getting a couple small threats and a couple more lands (on top of the ones that I got to go search up off the Settle).  I then made another misplay in cracking Field of Ruin to allow the opponent a 3rd untapped land to cast their 2nd Disallow of the turn to nullify BOTH of my best threats.  Luckily for me, after my opponent’s 3rd (yes 3rd!) Settle the Wreckage, I had enough mana to cast the Hazoret that I found off the top with Chandra, Torch of Defiance, activate Hazoret once to get my hand size down, swing for 5, then activate Hazoret a 2nd time to deal the final 2 points of damage for the win.

Sideboarding followed the same lines as match 1.  Get bigger, get faster, and take out the creature removal.  Starting game 2 off with a Bomat Courier gave me a nice card advantage engine that red decks just aren’t supposed to have against control decks.  Getting my next two plays Essence Scattered made the card advantage all that much more important.  Being able to respond to a Baffling End by pitching a couple dead removal spells and a couple lands for more action feels like winning.  Deploying an Earthshaker Khenra and a Glorybringer to get my opponent down to 8 on turn 5 was nice, then making an unintuitive play by not casting my Ahn-Crop Crasher to give me 9 points of damage on the board and representing the win.  What I didn’t tell you is that my opponent had 6 open mana and I didnt want to risk it being either countered or getting Settle the Wreckaged and being left with potentially nothing the rest of the game. So I swung with just the forces I had out knocking them down to 2.  A turn 7 Approach of the Second Sun had my opponent tapped out and up to 9 life now, with me representing 6 damage on board.  I think holding back that Ahn-Crop Crasher is what gave them the confidence to tap out to make this play and go for the win the next turn on a likely 2nd copy of Approach in hand.  I dropped the Ahn-Crop next turn and swung for lethal.

Wrap-up

This mono-red deck still feels like an unstoppable force in this era of Standard.  Granted there are bad matchups, and most of the other decks have really started loading up on the utility lifegain spells. There is an undeniably obvious skew against the red aggro decks with the amount of incidental lifegain. Not only does the cycling deck that beat me play it, but so do some of the green-based decks, the obvious Vampire decks, and the new flavor of the week, a UW Auras list that runs Sacred Cat and a bunch of Auras to give them evasion and pump up the lifegain.  There are still plenty of Hazorets, Chandras, and Bomat Couriers in those lists; with a 4-1 record you can’t argue with this week’s results. Taking a look at the recent 5-0 Competitive League decklists: the format is wide open.

The Decklist

Creature
4x Bomat Courier
4x Soul-Scar Mage
4x Earthshaker Khenra
2x Kari Zev, Skyship Raider
2x Ahn-Crop Crasher
3x Hazoret the Fervent
2x Glorybringer

Instant
2x Magma Spray
2x Shock
3x Abrade
4x Lightning Strike

Sorcery
1x Puncturing Blow

Artifact
2x Aethersphere Harvester

Planeswalker
3x Chandra, Torch of Defiance

Land
2x Desert of the Fervent
2x Field of Ruin
14x Mountain
4x Sunscorched Desert

Sideboard
1x Blazing Volley
2x Chandra’s Defeat
1x Silent Gravestone
1x Abrade
2x Dire Fleet Daredevil
1x Kari Zev, Skyship Raider
2x Harsh Mentor
1x Pia Nalaar
1x Vance’s Blasting Cannons
1x Puncturing Blow
1x Primal Amulet
1x Glorybringer

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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Edubious Standard Leagues Streaming Adventure, Volume 2 https://strictlyaveragemtg.com/2018/04/11/edubious-standard-leagues-streaming-adventure-volume-2/ https://strictlyaveragemtg.com/2018/04/11/edubious-standard-leagues-streaming-adventure-volume-2/#respond Wed, 11 Apr 2018 08:30:33 +0000 https://strictlyaveragemtg.com/?p=2119 This week and next we bring you Edubious’ Standard Streaming Adventures on Wednesday, instead of our regularly scheduled EDH IMHO articles – Editor

Week 2: Black-Red Hazoret

You can find my stream at twitch.tv/edubious and you can read all about the Week 1 League and a bunch of other great content over at StrictlyAverageMTG.com

For my 2nd trip out in the Standard Competitive Leagues, I decided to take an iteration of my first deck.  I really like the position that Mono-Red Hazoret is in, but it feels like it could use juuust a little bit more oomph.  I added a black splash in to give me access to Unlicensed Disintegration.  A creature removal spell that ALSO damages the opponent?  Sign me up.  Having access to black mana means that I can also run Scrapheap Scrounger in the place of Firebrand Archer to up the artifact count.  I had added the Archer into the original red list as my personal spice to make up for the range that was missing from the extra “free damage” after Ramunap Ruins was banned. Sadly, it proved too slow, incredibly underwhelming, and simply got outclassed by what other 2-drops are doing in this format.

Now, without further ado, I give you the edubious Standard League Streaming Adventure, Volume 2!

Match 1: vs UB Control (0-2)

I got off to a pretty solid start, but did get tripped up with only a single red mana source.  Being stuck on mana, I decided to crack my Bomat Courier in response to a Vraska’s Contempt.  After my opponent Essence Scattered a Scrapheap Scrounger and used a 2nd Vraska’s Contempt, I was starting to feel the pressure of inevitability.  I deployed a couple more hasty threats only to get a Torrential Gearhulk into flashback Contempt to essentially wipe my board.  When my opponent followed up that play with a copy of The Scarab God into another Gearhulk to flashback the other Vraska’s Contempt, this one was in the bag.

Because this is pretty much a port from my mono-red list, the sideboard cards and thus the sideboard strategy against control is pretty much the same from last week.  Bring in the two copies of Glorybringer, the extra Chandra, Torch of Defiance, and Vance’s Blasting Cannons to give the long game some extra reach.  Also bring in Vraska’s Contempt to deal with The Scarab God and the extra copy of Abrade to deal with the Torrential Gearhulks.  Because they are so creature light I took out the Shocks and Moment of Cravings.  I also took out the Soul-Scar Mages because they just get outclassed too quickly.

Game 2 did not go very well for me either.  With another mull to 6 and keeping a slow hand, my opponent just had every answer to everything I put out.  It also didn’t help that I drew into 2 copies of Unlicensed Disintegration and an Abrade in the first 3 turns against a deck that doesn’t deploy creatures all that often.  My opponent landed a copy of The Scarab God and was able to start reanimating all of MY OWN creatures to beat me down.

Match 2: vs UB Control (0-2)

This matchup highlights the effectiveness of a deck like UB Control.  Even though I had a pretty strong starting hand AND my opponent got stuck on 3 lands until turn 7, they were still able to deal with all of my threats, and using spells like Vraska’s Contempt and Moment of Craving, gain enough life to get out of reach of my deck.  Your opponent down to 5 life, knowing they GAINED 6 off the removal spells that were also taking your win conditions off the board is a very frustrating place to be.  I also made some severe misplays due to not being totally familiar with my deck.  There were several occasions where I should have recurred the Scrapheap Scroungers out of my graveyard but didn’t, and that gave my opponent fuel for his The Scarab God once he landed one.

Sideboarding is the same as from match 1 so I’ll save you the details and move on to game 2.  This time I got off to a pretty quick start, but again thanks to some severe misplays and a never ending stream of answers in the form of murder and permission from my opponent, my advantage very quickly dried up and two Torrential Gearhulks and a The Scarab God later, I was toast.

Match 3: vs Sultai Energy (2-1)

Game 1 got off to a pretty slow start for me.  A mull to 6 left me with a couple lands, a couple removal spells and a Glorybringer.  After drawing a couple more lands I was flooding out, but still applying pressure.  Hadana’s Climb is a REAL card though, and a late-game Walking Ballista put my opponent over the top.

Sideboarding against the Energy decks is always tricky.  Are they going to stay on the Bristling Hydra plan, or will they switch it up?  Are they bringing in extra removal to slow you down, or extra creatures to try and make themselves faster?  I decided to go into this thinking they would stay on the Bristling Hydra plan while bringing in extra removal.  I sided out a copy of Moment of Craving, a Magma Spray, both copies of Shock, and the copy of Aethersphere Harvester.  I brought in Vraska’s Contempt and an Abrade to get my removal a bit bigger, 2 copies of Glorybringer, a Chandra, Torch of Defiance, and an Angrath, the Flame-Chained to give me a long game edge since their creatures can quickly outclass mine.  You’ll notice those counts don’t match.  Well, I couldn’t quite decide what else to cut, so I went with 61 cards for game 2.

Game 2 was what I was expecting out of my deck.  Turn 1 Bomat Courier into Turn 2 Scrapheap Scrounger, followed by removal and a Chandra, Torch of Defiance, and my opponent scooped on turn 5.

No changes to the deck (yes, still running 61 cards) and we shuffled up for game 3.  I got off to a terribly slow start and thought my opponent was going to quickly outclass me.  His ability to deploy threats every other turn while alternating with removal for my own threats meant I was on the back foot.  Luckily I was able to get a Glorybringer online to remove a few of his guys, then dropped Hazoret the Fervent to give me reach and power through his pair of Bristling Hydras.  The big game sideboard cards helped me close this one out.

Match 4: vs Mono-Red Hazoret (1-2)

Game 1 was a red mage’s dream.  Let’s just say if this were a full match at a Grand Prix, there would be PLENTY of time for lunch.  We both landed a flurry of early threats and pressure, used removal spells where we had to and the match was over on turn 6.  Being on the play, I had an advantage in game 1 thanks to a turn 4 Chandra, Torch of Defiance.  My opponent attacked her for 5 damage on turn 5 which gave me a comfortable enough life total to take a gamble and swing with the team to get them down to 6 life, holding a Lightning Strike in hand.  My turn 6 draw was another copy of Lightning Strike for lethal!

Just recently being a Mono-Red Hazoret pilot, I figured I knew how to beat the deck pretty well and sideboarded accordingly.  I brought in 2 Glorybringers, Chandra, Torch of Defiance, and Angrath, the Flame-Chained to give me big-game, the extra copy of Aethersphere Harvester for the lifelink, and the 2 copies of Chandra’s Defeat, because red.  I took out 2 Shocks, an Unlicensed Disintegration, and the full 4 copies of Scrapheap Scrounger.  Not being able to block an aggro onslaught is a pretty big liability and the last think I want to top deck in a war of attrition is a dead card.

Game 2 again started off in typical red fashion.  Fast cheap creatures trading chip shots at each other’s life totals.  Except I found myself mana screwed and got stuck on 2 lands until turn 6 when I drew…a Canyon Slough.  That’s not going to help bring me back, so I scooped and went to game 3.

For game 3, I realized that not bringing in the Vraska’s Contempt to both gain me some life AND deal with a Hazoret the Fervent was a pretty big mistake.  I brought that in, opting to take out an Earthshaker Khenra.  I chose to start off with a tapped Canyon Slough rather than the Mountain I had in my opener so that I could have access to black mana on turn 2 for the Moment of Craving I had in hand.  The game slowly progressed with both of us being stuck on 3 mana until turn 7.  I could 1-for-1 his threats, but there was always that pesky Thopter token from Pia Nalaar holding back my Bomat Courier.  I didn’t want attack into the token because I didn’t want to have to crack the Courier.  I was holding a Chandra, Torch of Defiance, a Hazoret the Fervent, and a Glorybringer in hand.  All I needed to do was draw into a land or two.  Eventually I did, and was able to deploy all of my threats, attacking my opponent down to 3 life while I sat pretty at 11.  The problem was that I didn’t have enough mana to take care of the token from Rekindling Phoenix after killing her with an exterted Glorybringer and my opponent was able to slam down a 2nd copy of Glorybringer on his side of the board and swing for 12 on the crackback.

Match 5: vs WB Vampires (0-2)

This deck is fast, wide, and can get big.  AAAND it would seem just about every spell in the deck gains them life!  Radiant Destiny is a real card and it gives a deck like BW Vampires a major advantage against red strategies.  Achieving the City’s Blessing on Turn 4, my opponent was able to overwhelm my meager forces as I also managed to flood out, unable to get under 2 cards in hand for Hazoret the Fervent.

Never having played this matchup and not really knowing what to do, I brought in Vraska’s Contempt to deal with some potential late game big Vampire and a Blazing Volley which was my idea of tech in case I ran into a tokens deck.  1 damage to each creature isn’t going to do much to a bunch of buffed up dudes (and/or dude-ettes…I don’t presume to know these Vamps).  I also brought in Chandra, Torch of Defiance and Angrath, the Flame-Chained mostly for funsies.  In reality they are probably too slow and I should have been trying to get faster.  Out went the 2 copies of Shock and all 4 Scrapheap Scroungers.

Game 2 I felt like I was starting off strong.  Threats and removal was keeping my opponent off pressuring my own life total.  And then came the Authority of the Consuls.  What a beating that card is.  You’re telling me that red decks can’t have Rampaging Ferocidon anymore because “it single handedly negates the tokens strategy”, but the tokens decks can have THIS?  REALLY!?!?! THIS!!!  My opponent also followed that play up with a Radiant Destiny and it was quickly lights out for me.

Wrap-up

My biggest takeaway from this week’s league is “just because you CAN doesn’t mean you SHOULD.”  I decided to fire up this league during my flight to Hong Kong.  Streaming from an airplane presents a plethora of challenges that make for terrible content.  I’m not even going to bother posting the recordings OR the playbacks because of it.  The airplane wifi was very spotty, causing severe lag and several dropped connections.  The stream recording had to start and stop several times.  It would also have been pretty rude if I were to be constantly talking in such close quarters, especially on a red-eye flight when everyone in their right mind is sleeping (notice I was awake playing Magic Online…what does that say about me?).  So you don’t get any of my real-time thoughts and analysis of the game state.  Plus, airplanes are hella noisy.  The background whirring of the jet engines makes even watching the replay for just the game action unbearable.

Beyond the issues with the stream and the recordings and the spotty internet connections, there is also the “should you” question of ruining your decks consistency, game plan, and most importantly the mana base by adding another color.  I can say that I rarely felt like my deck was beating itself with the mono-red version, but with as much mana issues that I faced during this go-round, I seriously question whether the added reach of extremely powerful spells like Vraska’s Contempt and Angrath, the Flame-Chained were worth it. Also adding in an extra suite of creature removal in the main deck while the meta is seemingly dominated by control decks is probably not the greatest deck building decision.

As for the state of standard, it appears there is a major shift towards blue, and more specifically, control versions of blue decks at hand.  Red strategies are still quite viable, and at the end of the week, I think this Black-Red version of the aggro deck can be VERY powerful.  It has early threats, a very strong suite of removal options, and some of the format’s most powerful finishers.  But it needs the right meta, and even then, the right matchups.

The decklist

Creature
4x Bomat Courier
2x Soul-Scar Mage
4x Earthshaker Khenra
2x Kari Zev, Skyship Raider
4x Scrapheap Scrounger
3x Hazoret the Fervent
1x Glorybringer

Instant
1x Magma Spray
2x Shock
2x Moment of Craving
2x Abrade
4x Lightning Strike
4x Unlicensed Disintegration

Artifact
1x Aethersphere Harvester

Planeswalker
2x Chandra, Torch of Defiance

Land
2x Canyon Slough
4x Dragonskull Summit
1x Field of Ruin
1x Ifnir Deadlands
6x Mountain
4x Sunscorched Desert
4x Swamp

Sideboard
1x Blazing Volley
2x Chandra’s Defeat
1x Magma Spray
1x Abrade
2x Harsh Mentor
1x Pia Nalaar
1x Aethersphere Harvester
1x Vraska’s Contempt
1x Vance’s Blasting Cannons
1x Chandra, Torch of Defiance
2x Glorybringer
1x Angrath, the Flame-Chained

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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Edubious Standard Leagues Streaming Adventure https://strictlyaveragemtg.com/2018/04/06/edubious-standard-leagues-streaming-adventure/ https://strictlyaveragemtg.com/2018/04/06/edubious-standard-leagues-streaming-adventure/#respond Fri, 06 Apr 2018 08:30:19 +0000 https://strictlyaveragemtg.com/?p=2105 As I grow more hungry for competitive level Magic, my appetite for playing Magic the Gathering Online has grown with it.  Magic Online is a very convenient way to get in good, competitive level games of Magic without having to wait for a weekend tournament or travel half the town away.  In a town as big as Sacramento, you will always be able to find an LGS that is running a tournament on any given day of the week. I live on the far south end of the metro; all of the larger stores that run tournaments on Monday-Thursday are in the north and north-east suburbs.  This can mean upwards of an hour drive during rush hour just to get there.  Even after the traffic has died down at 9pm or later I would still be faced with a solid 30-minute drive home.  That’s a pretty demanding ask for a week night, considering my kids need help with their homework, sports practices, and music lessons, and my wife needs help with our kids :joy:  However, I have found myself with the 30-45 minutes necessary to fire up the MtGO client and get in a match here and there while in the comfort of my own home.

Because I love my home so much, a few weeks ago I decided that I would invite the public in for a peek. I started my own stream where I could play a viable Standard deck in a 5-round Competitive League.  The idea is that I will play one league per week, stream all 5 matches (regardless of record) and write up a “state of standard” style article based on my experience.  I hope you enjoy this series as I build my skills both as a Magic player as well as a content producer.  Please feel free to stop by and check out the stream at twitch.tv/edubious and leave me some feedback.  Let me know what you like, what you don’t like, and if you have any tips for making my stream better.

Without further ado, I give you the edubious Standard League Streaming Adventure, Volume 1!

Week 1: Mono-Red Hazoret (aka Standard on Rails)

I decided to start the stream off with a deck and play style that is near and dear to my heart as an aggro Magic player.  I chose the Hazoret Red deck archetype as the deck with which I would be most familiar and comfortable to start my streaming career. You can find my article about my experience playing this deck in a paper PPTQ about a month ago (although a few tweaks were made to the list since) here at StrictlyAverageMTG.com

Match 1: vs Sultai Energy (2-0)

This match was over quite quickly.  My opponent was apparently having a bit of a rough night with his deck not functioning or performing for him.  After a strong curve out and the opponent conceding on turn 5 in game 1, game 2 was apparently over before it even started.  My opponent mulled to 5 and after dropping a tapped Fetid Pools snap conceded, but not before leaving me this gem:

The tilt is strong with this one.

Match 2: vs Black Red Aggro (2-1)

After a slow start and a couple of misplays, I ended up losing game 1 to a flurry of cheap quick threats out of my Black-Red Aggro opponent.  This is what I’m supposed to be doing, not my opponents!

Sideboarding against “the mirror” is pretty straightforward.  Bring in the extra Aethersphere Harvester for lifegain, bring in the two copies of Glorybringer to go over the top of the smaller creatures that an aggro deck typically runs, bring in the two copies of Chandra’s Defeat to take care of opposing Chandra, Torch of Defiance or Glorybringer threats, in comes the 4th copy of Abrade to take care of Bomat Courier or potential Scrapheap Scroungers coming out of the black-splash version of the deck, bringing in the Vance’s Blasting Cannons to give myself another way to gain resource advantage in case it becomes a war of attrition, and after a bit of debating as to whether the 3rd copy of Kari Zev, Skyship Raider or the singleton Ahn-Crop Crasher was the correct play, I decided that Kari Zev was going to be a removal target that probably wouldn’t get any damage through due to the lack of haste and the Crasher would give me a slight advantage in disrupting potential blockers.

Game 2 started out as would be expected from this matchup.  Both sides dropped early, quick threats but my hand and draws gave me better removal to get out to a faster start with stronger pressure on  my opponent’s life total.  Going into game 3, I chose not to make any changes.  After mulling to 6 and having my only red source be a tapped Desert of the Fervent, I was afraid I would end up being too slow.  My opponent started with Bomat Courier into Bomat Courier, which is one of the stronger openers for any red aggro deck.  I decided to Abrade the first Courier (with more cards under it) on the opponents draw step; that way there was an extra card in hand to make the decision a bit more painful.  I followed that up with more removal on turn 3 to get rid of the 2nd Courier.  My opponent ended up getting stuck on 2 lands until turn 5.  Over the course of the next few turns, I was able to land an Aethersphere Harvester, remove his important threats (Hazoret the Fervent tends to look a little silly when you are short on mana and have 4 cards in hand), and deploy a few threats of my own to take what felt like commanding control of the game.  A few well timed removal spells later and a pesky Rekindling Phoenix that just won’t stay dead, and my opponent was gaining traction and getting right back in it.  Thanks to a well timed top-deck 6th land I was able to Eternalize two consecutive Earthshaker Khenras to prevent the Phoenix from blocking and wore my opponent down to 1 life.  Now all I need is a for my deck to give me one of it’s signature burn spells.  After drawing a 2nd Abrade, I was able to take care of Rekindling Phoenix AND it’s pesky token.  But my opponent had another Phoenix waiting in the wings (you see what I did there) and was able to fend me off.  Finally after 3 more draw steps plus seeing an extra card from a futile Bomat Courier attack, I was able to draw into the Lightning Strike I needed to pull out a very close win.

Match 3: vs RG Monsters (2-1)

Game 1 started pretty strong for me with a solid curve out of creatures into removal into a Chandra, Torch of Defiance.  My opponent also stumbled on mana and I was able to efficiently overwhelm him.

Sideboarding against Monsters means you need to get bigger while also having more removal options.  I brought in 2 extra copies of Glorybringer, the extra Aethersphere Harvester, an Ahn-Crop Crasher and the 2 copies of Chandra’s Defeat.  I took out Repeating Barrage because 3 mana for 3 damage is not a great rate when the opponents creatures are so big. Plus, their creatures are typically large enough to put up a wall that cannot be attacked through quite quickly, so the Raid ability often proves useless.  Also out comes a copy of Shock as that spell gets quickly outclassed by the sheer size of the Monsters this deck presents.  I also took out the full 4 copies of Firebrand Archer as it is often too slow of a clock to be effective.

Game 2 was a bit of a different story as my opponent had his own suite of early removal to take care of the early threats I was deploying.  I stumbled on mana myself, not finding a second source of red mana until turn 7, which was just too late.  I was overwhelmed by an onslaught of Rekindling Phoenix followed by Glorybringer followed by Carnage Tyrant, then a Chandra, Torch of Defiance of his own.

Sideboarding for game 3, I brought in another copy of Abrade to get big enough to deal with the Rekindling Phoenixes and Jadelight Rangers, and took out another copy of Shock.

Game 3 was a bit better with my opponent having some good early interaction and threats of his own.  I started off with a flurry of Bomat Courier into Kari Zev, Skyship Raider (who always seems to eat instant removal :thinking: ) then another Bomat Courier.  As I mentioned in the Match 2 recap, the games where red aggro decks start off with double Bomat starts feel nearly un-losable.  The sheer card advantage those little guys generate means that an aggro deck that would normally be out of resources by turn 5 or 6 gets to refill their hand and keep the beats rolling.  My opponent used a Sweltering Suns to try to slow down my Bomat advantage, so I cracked one, ditched the one card left in my hand for the 4 “mystery cards” sitting under the turn 1 Bomat, and was able to continue rolling.  After deploying a few threats and getting them insta-removed, I was finally able to draw into a Chandra, Torch of Defiance and burn my opponent out.

Match 4: vs Naya Approach (0-2)

This match highlights my inexperience with the format.  There were a couple decision points that I completely whiffed on and a game winning play at the end of Game 2 that, had I realized an Approach player wouldn’t tap out to cast Approach of the Second Sun unless they held another copy in hand to win the next turn, I would have gone into the tank a little longer and found the victory to force a game 3.

What I can say about this deck is that the lifegain is REAL (annoying).  Game 1 My opponent was able to gain 16 life by turn 7 off the back of 3 Gift of Paradise and his first copy of Approach of the Second Sun.

Sideboarding for this match was something I had to come up with off the hip as I hadn’t played or studied this matchup yet.  I brought in the 2 copies of Glorybringer, another Kari Zev, Skyship Raider and Pia Nalaar from the board, choosing to take out the Aethersphere Harvester and 3 copies of Firebrand Archer.  When I watched the playback, I kept hovering and right-clicking on Ahn-Crop Crasher. I probably should have brought it in, taking out the 4th Archer.

Game 2 was more of the same.  Another 6 lifegain off Gift of Paradise means that my attacking the opponent down to 6 life by turn 5 could have spelled victory.  But their deck is built to handle that kind of aggression; I have to overcome that through stronger play decisions.  An Approach of the Second Sun on turn 6 meant my opponent has now gained 13 total life this game and was sitting at 13.  I was representing 12 damage on board and had been holding a Glorybringer the whole time, just waiting for a 5th land to be able to deploy it.  Turn 6 draw gives me a Sweltering Suns; the 5th land didn’t come.  Had I been thinking about anything but that Glorybringer, I would have realized that casting the Sweltering Suns would have given me lethal, but instead I chose to +1 my on-board Chandra, Torch of Defiance for the 2 mana to cast Glorybringer but was still only be able to swing for 12 damage.  There was even another line I could have taken had the Sweltering Suns been some other spell that didn’t deal immediate damage.  I had a Bomat Courier with 5 cards sitting under him.  If I had just swung for the 8 damage on board, I could have cracked the Bomat on 2nd main and had the chance to have drawn into the damage spells necessary to close it out.  Chalk this one up to a lessons-learned moment: always be aware of the unintuitive plays, and don’t get hyper focused on one line.

Match 5: UB Control (2-0)

After mulling to 6, I was stuck on 1 mana until turn 5, but somehow my opponent still let me get 7 cards under my turn 1 Bomat Courier.  Thanks to that little card advantage engine that could, I was able to get in chip damage, and eventually deploy a couple threats, then refill my hand to keep the gas on and eventually overwhelm my opponent’s 2 Torrential Gearhulks.

Sideboarding against control is a matter of getting bigger and planning for the long game.  I brought in the extra 2 copies of Glorybringer, the 3rd Kari Zev, Skyship Raider, my control tech Vance’s Blasting Cannons, as well as the 4th copy of Abrade to deal with those pesky Gearhulks.

With an opening hand that felt just too slow, I mulled to 6 again.  This set of cards gave me enough early pressure to feel comfortable while hoping to draw into my late game action.  I got started with the typical red plays: a few small 1 and 2-drop creatures. My opponent started things off with back to back Contraband Kingpins.  Not only are those things a wall for my guys, the lifelink pretty much negated any attacks that I could make.  I was able to draw into a Hazoret the Fervent, Glorybringer, and Chandra, Torch of Defiance to pair with my smaller chip damage. Together those proved too much, and ran my opponent out of answers.

 Wrap-up

Standard seems to be quite healthy. I was paired against 5 different archetypes in my 5 matches.  Mono-Red Hazoret still stands up as one of the tier 1 decks of the format, but the Approach decks attack on an axis that I’m not sure many decks in the field are equipped to deal with.  Another thing I noticed is that more exile effects might need to be a mainboard requirement to handle Rekindling Phoenix and the other Eternalize/graveyard recursive creatures I played against.

Going 4-1 in my first Competitive Standard League with Mono-Red aggro is a very nice start to my streaming and leagues career.  I have a strong excitement for continuing the series, making adjustments to my deck, picking up new archetypes, and hopefully providing entertainment as you follow along on my journey.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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Standard League – Week 7 (FINALLY!) https://strictlyaveragemtg.com/2017/05/16/standard-league-week-7-finally/ https://strictlyaveragemtg.com/2017/05/16/standard-league-week-7-finally/#respond Wed, 17 May 2017 01:03:10 +0000 https://strictlyaveragemtg.com/?p=1038 Sorry for the grand delay in the league folks.  But we are back.  Those who have stuck with me, and stayed in the league through my real life issues, all have received 3 bonus points for this week.

So here we are, after our break, there has been a new set, and a Pro Tour, so hopefully this will change up the standings a bit as we cruise into week 7.  This is the 2nd to last week before we cut to top 8. The standings currently look like this:

Pairing for this week are as follow:

 

Pod 1
Arctic
Jexxx
OBDog
Pod 2
Eddie
CN Weezard
Strict
Pod 3
Kor
Beanna
Zadan
Pod 4
Disciple112
01010101010100101
Strict (No Points)

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League Week 6 https://strictlyaveragemtg.com/2017/04/11/standard-league-week-6/ https://strictlyaveragemtg.com/2017/04/11/standard-league-week-6/#respond Wed, 12 Apr 2017 00:47:11 +0000 https://strictlyaveragemtg.com/?p=1009 A few more spots swapped around in the standings, and a few people taking a break this week.  We are down to 2 pods for this week, but with the breaks and drops, the top 8 spots are wide open.

Standings

Pre-Week 5 Week 4 matches Week 5 Free Points Week 5 Matches Week 6 Free Points
Arctic 30 3 3 3 0 39
Jexxx 22 6 3 6 0 37
OBDog 21 0 3 6 3 33
Kor 24 3 3 0 0 30
CN Weezard 20 4 3 3 0 30
Beanna 25 3 0 0 0 28
Eddie 18 3 0 6 0 27
Strict 16 6 3 0 0 25
Zadan 16 4 0 0 0 20
01010101010100101 9 0 3 0 0 12
Barnatog 9 0 0 0 0 9
Disciple112 0 0 0 3 0 3

Pairings

Pod 1
CN
OBDog
Arctic
Pod 2
Jexx
Eddie
Disciple
Pod 3
Strict
Anyone who will play me
Anyone who will play me

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League Week 5 https://strictlyaveragemtg.com/2017/04/03/standard-league-week-5/ https://strictlyaveragemtg.com/2017/04/03/standard-league-week-5/#respond Mon, 03 Apr 2017 13:52:09 +0000 https://strictlyaveragemtg.com/?p=971 Ah, so here we are.  Half way through the duration of this first league, and ready to go for the second half.  We have added a few new names to the league over the past couple.  This is great, and hopefully, we can shake it up a bit more with new blood.

There have been a couple of drops for this week due to some real life situations, and one member who just fell off the radar didn’t play a match last week and didn’t register for this week. We did have 1 user contact me that he was going out of the country until next Saturday and due to the numbers how the week worked out, he was the odd man after pods were balanced at 3 players.  OBDog and I are setup as his shadow matches, in an attempt to get him matches when he gets back, without throwing off any other pods.

Pods were also shuffled based on Executive Order #69 that allowed me the right to rule in the best interest of the league itself.  This Executive Order allowed me to move the pods around to accommodate one player’s work schedule, as he works insanely odd hours.  At the end of the day, I want to make this league as inclusive as possible and am willing to shift protocol to allow as many people to be able to play as possible.

Standings After 4 Weeks

Week 5 Pairings

Also remember, Any late entries will result in losing the free points.  This means you can easily register at any point this week.  You can change your deck up until your first match of the week, so just edit the deck you post after you send the link.

 

 

 

 

 

 

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League: Week 4 https://strictlyaveragemtg.com/2017/03/27/standard-league-week-4/ https://strictlyaveragemtg.com/2017/03/27/standard-league-week-4/#respond Tue, 28 Mar 2017 00:58:20 +0000 https://strictlyaveragemtg.com/?p=965 As you may notice, I have taken the liberty to shuffle the pods around a bit this week in an attempt to spread out the points a little bit. One of the first changes you have noticed is that the ‘Phantom Match’ to even out the league numbers is now in the Top Tier pod. The thought behind this is that if the Phantom Player does well, and 2-0s the pod, I would rather the points come from players at the top, instead of the players at the bottom.

I have also taken liberties to move the rest of the Pods around a bit, to try to avoid having people play the same players week in and week out. I am considering playing around with some other seeding methods, but for now, I am doing my best to shake it up and players a chance to earn points fairly.

Weekly Point Bonus

As you will see in the Standings, I have been giving away 3 points a week just for registering.  It is no secret that I have been giving people some leeway when it comes to registering, but as of this upcoming week (April 2nd), the only way you will earn your 3 points is if your registration email is time stamped prior to 3:00 pm EST.  Any late entries will result in losing the free points.  This means you can easily register at any point this week.  You can change your deck up until your first match of the week, so just edit the deck you post after you send the link. See pic above as to how I do my placeholders.

 

Standings

W1 Matches Week 1 Signup W2 Matches Week 2 Signup W3 Matches Week 3 Signup Total
Arctic 9 3 6 3 4 3 28
Beanna 10 3 3 3 4 3 26
Kor 9 3 6 3 0 3 24
Jexxx 4 3 3 3 6 3 22
OBDog 0 3 6 3 6 3 21
CN Weezard 5 3 3 3 3 3 20
Eddie 9 3 0 3 0 3 18
Zadan 6 3 0 3 1 3 16
Strict 0 3 6 3 1 3 16
01010101010100101 0 0 0 3 3 3 9
Barnatog 0 0 0 0 6 3 9

Pairings

Pod 1

Arctic
Beanna
OBDog (Xtra Matches)

Pod 2

Kor
Jexx
OBDog

Pod 3

Eddie
Strict
1010101010

Pod 4

Barnatog
CN
Zadan

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League: Week 3 Pairings and Current Standings https://strictlyaveragemtg.com/2017/03/19/standard-league-week-3-pairings-and-current-standings/ https://strictlyaveragemtg.com/2017/03/19/standard-league-week-3-pairings-and-current-standings/#respond Mon, 20 Mar 2017 01:56:53 +0000 https://strictlyaveragemtg.com/?p=960 Below are the standings as of the end of week 2.  We are now 25% of the way through the league, and the Top 8 slots are still wide open. Remember to send in your match results.

Week 1 Match points Week1 Signup Week 2 match points Week 2 signup Total
Arctic 9 3 6 3 21
Kor 9 3 6 3 21
Beanna 10 3 3 3 19
Eddie 9 3 0 3 15
CN Weezard 5 3 3 3 14
Jexxx 4 3 3 3 13
Zadan 6 3 0 3 12
Strict 0 3 6 3 12
OBDog 0 3 6 3 12
01010101010100101 0 0 0 3 3
Barnatog 0 0 0 3 3

Pairings

Pod 1

Arctic
Kor
Beanna

Pod 2

Eddie
CN
Jexx

Pod 3

Zadan
ODB
Strict

Pod 4

01010101010101
Barnatog
Strictly (can’t earn points from this pod)

Remember, You are expected to play everyone in your pod in a BO3 match, based on the rules outlined in the Standard League Page.

Once the match is complete, both players need to email [email protected] with the following format:

Subject: Standard League Week 2 Pod #1 Match results

Body:
Harry defeated <Your Name> 2 games to 1.

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League Week #2 Pairings https://strictlyaveragemtg.com/2017/03/12/standard-league-week-2-pairings/ https://strictlyaveragemtg.com/2017/03/12/standard-league-week-2-pairings/#respond Mon, 13 Mar 2017 00:59:25 +0000 https://strictlyaveragemtg.com/?p=947 Standings going into Week 2 can be seen here.

 

Pod #1

Beanna
Eddie
Arctic

Pod #2

010101010101010101
OBDog
Beanna (Filler, can’t earn points from this pod)

Pod #3

Jexxter
Strictly
OBDog (Filler, can’t earn points from this pod)

Pod #4

Kor
Zadan
CN Weezard

Remember, You are expected to play everyone in your pod in a BO3 match, based on the rules outlined in the Standard League Page.

Once the match is complete, both players need to email [email protected] with the following format:

Subject: Standard League Week 2 Pod #1 Match results

Body:
Harry defeated <Your Name> 2 games to 1.

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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Standard League Standings after Week #1 https://strictlyaveragemtg.com/2017/03/12/standard-league-standings-after-week-1/ https://strictlyaveragemtg.com/2017/03/12/standard-league-standings-after-week-1/#respond Mon, 13 Mar 2017 00:54:37 +0000 https://strictlyaveragemtg.com/?p=944  

Match Points Weekly Signup Bonus Total
Beanna 10 3 13
Eddie 9 3 12
Arctic 9 3 12
Kor 9 3 12
Zadan 6 3 9
CN Weezard 5 3 8
Jexxx 4 3 7
Strict 0 3 3
OBDog 0 3 3
01010101010100101 0

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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