Standard – Strictly Average – MTG https://strictlyaveragemtg.com When Strictly Better is just out of reach. Thu, 25 Oct 2018 10:20:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 124146750 GRN Standard Week 3 – The Queen is Dead, Long Live The Queen https://strictlyaveragemtg.com/2018/10/24/grn-standard-week-3-the-queen-is-dead-long-live-the-queen/ https://strictlyaveragemtg.com/2018/10/24/grn-standard-week-3-the-queen-is-dead-long-live-the-queen/#respond Wed, 24 Oct 2018 08:30:53 +0000 https://strictlyaveragemtg.com/?p=3927 You can tell the seasons are changing.  Fall is in the air.  And so is the warm fragrance of Pumpkin Spice lattes.  We are into the third week of a fresh new Standard format and the meta is starting to really shape itself up. This week, Wizards failed to upload the Standard Competitive League 5-0 lists for Monday, so we only have the Thursday, October 18th Standard Competitive League 5-0 lists and the Star City Games Classic results to lean on.  I think there is enough data in there to get some valuable insights to where the Standard meta is heading next.

From the Magic Online Competitive League 5-0 postings on  we are seeing still another downward trend on the total number of decks published.  Down to 40, a 5% change from last week, and with only 22 of the 40 decks repping Planeswalkers (another downward trend in terms of total meta percentage), this sounds to me like the “correct builds” of these decks are being figured out rather than a shift away from the powerful game-altering Mages.  This is evidenced by the fact that 6 of the top-8 decks at the Star City Games Classic had a main-deck ‘Walker.

Looking at the breakdown of Planeswalkers, there is a DRASTIC dropoff in the number of Vivien Reid being played.  Falling off by 64% from last week, down to only 6 main deck copies across 4 decks and 4 main deck archetypes from last week’s 13 copies main across 7 decks in 6 archetypes.  Is our newly crowned Queen of GRN Standard already losing hold of her empire?  Considering that Teferi, Hero of Dominaria has remained a stalwart of Mythic proportions (yes, MYTHIC…) with a consistent 26 copies across 7 decks and representing 5 separate archetypes in each of the first 3 weeks, I would say that he gives a much wider array of options to suit your deck building styles.  Of the Teferi archetypes, I still assert that the Jeskai Control decks have the best chance at crafting a strategy to win through an unknown field.  The deck might not have blistering starts or a powerful top-end creature package, but the answers seem to line up just right.  I really like YUANJI’s list that leans in a little heavier on the white splash for powerful spot removal effects in Justice Strike and Deafening Clarion and the utility sweeper Cleansing Nova.  Against the grindy midrange decks like Golgari, you definitely want your cards to be giving you 3- and 4-for-1 potential in order to out-value their constant stream of 2-for-1’s.

As good as this Jeskai list is, GOBERN’s Esper Control lists look like a picturesque representation of a control deck in its purest form.  Tons of permission and removal followed up by a singular unanswerable threat (well, a singular CREATURE threat that is…let us not forget about Teferi).  Chromium, the Mutable gives this deck a clock to close out the late games unlike any other deck.  With 7 toughness it’s hard for the red based decks to damage out.  And even if they could, all you have to do is give it hexproof in response.  It has Flash so allows you to play the counter-based control magic that this archetype is known for; flashing it in on the opponent’s end-step means you are able to stay right on plan without missing a beat.  And it can’t be countered, so in the control mirror, it is absolutely unstoppable.

Looking to the Star City Games Classic at Dallas tournament results for a clearer picture on how tournament Magic settles the “which deck is the best” question, you can see that Maxwell Jones’ winning Golgari list shows just how tough it can be to beat out a constant barrage of 2-for-1 effects that present BOTH removal AND threats at the same time.  Ravenous Chupacabra is a real card, especially in a field full of big, dumb, slow creatures.  Gone are the days of curving hasty red 1- through 4-drops (may you rest in peace, Hazoret the Fervent).  And with 3 copies of Vivien Reid main in this dining list, you might understand the title of this article a little better.  Even with a substantial dip in market share of total cards played AND number of decks represented, this 5-mana Swiss Army Knife was able to take down the whole thing, beating out a very tuned Mono-Red Experimental Frenzy list, complete with 2 copies of their own Planeswalker value engine Sarkhan, Fireblood.  While not as versatile and here mostly for flood insurance, Sarkhan can also provide a massive start on the dream scenario of curving him into a kicked Verix Bladewing on turn 4.  But in the end, it was Vivien and her compatriot Vraska, Relic Seeker and their Golgari Swarm that won it all and took 3 of the top-8 spots at this tournament, cementing it as the deck to beat and keeping Vivien Reid in possession of the title “Queen of GRN Standard” for one more week at least.

You can see the acknowledgment of the community that Planeswalkers are the predominant strategy this Standard season by the fact that The Immortal Sun has started popping up in the 5-0 lists.  Golgari is the clear front runner for Tier 1 deck, so it makes sense to attempt to next level the competition by starting with the regular Golgari main deck value engine plan except eschewing the main deck ‘Walkers in favor of shutting off a major component of your competition’s plan with The Immortal Sun.

Considering the unequivocal advantage you get from an unanswered Planeswalker, I’m not so sure I would make the wholesale change to avoid playing them main.  I think it just leaves you too vulnerable and without answer to some of the better Tier 1.5 and Tier 2 decks that you will inevitable run into during the course of an 8- or 15-round tournament. But including a copy or two in the side and bringing them in to combat the mirror does sound like a very solid plan.

Scouring the rest of the 5-0 lists for spice, something stood out in a major way. Nexus of Fate is back, baby! The boogeyman that “ruined” the last standard season, Turbo Fog, has popped back into the 5-0 conversation for the first time this season. In a world full of slow grindy slog-fests, a control deck that takes all the turns seems like a really good place to be. It took a little longer for this deck to figure out the right mix of answers, stall tactics, and progressing its own game plan than I had originally anticipated, but now that it is showing up on the winner’s roll, I fully expect another wave of players to adopt the archetype (and the subsequent “why isn’t this card available in packs?!?!?” outcry).  The question is whether it can remain a viable strategy now that the rest of the meta has a chance to plan for it.

As week 3 presents us with solidified deck lists for the top tier creature based strategies, I expect the control decks to start rising to the top with the correct answers. The insurmountable advantage that an unanswered Teferi brings cannot be denied. However the Golgari decks are allowed to tune to beat a control meta too. As we look ahead to Pro Tour Guilds of Ravnica, there are two weeks of results left before the Pro’s get a chance to introduce the kind of technology the community doesn’t see. Is there room to iterate, or do the tier 1 decks require the amount of synergy currently present? I have a feeling that we are going to see a rogue brew pop up, but the real story is that we aren’t playing enough Doom Whisperer.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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GRN Standard Week 2 – Getting There https://strictlyaveragemtg.com/2018/10/16/grn-standard-week-2-getting-there/ https://strictlyaveragemtg.com/2018/10/16/grn-standard-week-2-getting-there/#respond Tue, 16 Oct 2018 10:36:50 +0000 https://strictlyaveragemtg.com/?p=3868 It’s week 2 of Guilds of Ravnica Standard, and that means the decks are starting flesh out their correct builds, and the field is becoming a known quantity. No more guesses as to which answers are needed to line up with the assortment of possible threats. But then again, I think we all knew where things were headed. Don’t make me bring up the Jay-Z reference again…

With no major tournaments to report on this weekend, thanks to a flood in Philadelphia causing Star City Games to completely cancel the Open Weekend, we must rely on the Magic Online Competitive Standard 5-0 decklist dumps in order to navigate our way through this new Standard meta. With only 41 decks in the Thursday, October 11th posting and 42 decklists in the Monday, October 15th results, we are seeing about a 20% drop off from last week and are well on our way to establishing the major players in this early meta. There were 27 decks with Planeswalkers in the main-60 for both the decklist postings, up 5% over the initial results published on Monday October 8th.  But, identifying the most influential of the space-time warping mages can be tricky.

On Thursday, Vraska, Relic Seeker shows up in the most number of individual decks at 9, but there are only 18 total copies of the Stone Cold Queen Gorgon being played where Teferi, Hero of Dominaria on the other hand represents the 2nd most individual decks at 7, but far outpaced the competition with 26 total copies of the card being sleeved up.  Moving into the Monday results, we see something shifting. Vraska, Relic Seeker is still found in the most main decks with 9 lists running her. The total copies are up to 21 now, but she still hasn’t toppled Teferi, Hero of Dominaria for most total copies (still sitting staunch at 26 copies across 7 decks). The big shift is the fact that Vivien Reid has come up to challenge for a spot as top ‘walker in town.  Repping 13 copies main across 7 decks doesn’t sound that overwhelming, however if you account for the ADDITIONAL 14 copies in sideboards across 12 total decks, she represents only 1 fewer copy than Teferi but a much more significant share of the meta (28.57% vs 19.05%).  I am here to declare Vivien Reid as the true Queen of GRN standard (I just won’t look Vraska in the eyes while I’m saying it). Here are what I would consider the best builds of the 9 different archetypes that Vivien brings to the table:

I really like the last of these decks.  Having a straight up Golgari build of the grindy value engine deck means that you can streamline your mana and your threats in order to continue the value grind and beat down plan.

As the 1b option and absolute engine of control builds in this GRN Standard format (and, really, let’s be honest, ALL formats), Teferi, Hero of Dominaria is probably the real MVP here, but he doesn’t give the versatility of archetype options as Vivien, representing only 3.  The best version of a Teferi deck, and probably the BEST deck in Standard right now is the following Jeskai list by Twizzlers33:

Wrapping up week 2, the Standard meta is shaping up to be a midrange, 2-for-1, value engine format. It’s not good enough to just be strong and fast. Your cards have to not only have an immediate impact on the game, but you need to be able to get a second or third use out of them to win the long game.  Guilds of Ravnica Standard will inevitably be known as the attrition format. A test of who can stick the last threat and generate the most value out of each spell cast.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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First Look at Guilds of Ravnica Standard – Week 1 Results https://strictlyaveragemtg.com/2018/10/10/first-look-at-guilds-of-ravnica-standard-week-1-results/ https://strictlyaveragemtg.com/2018/10/10/first-look-at-guilds-of-ravnica-standard-week-1-results/#respond Wed, 10 Oct 2018 11:04:29 +0000 https://strictlyaveragemtg.com/?p=3827
Coming out of the gates the first Magic Online 5-0 decklists definitely painted a picture of a wide open and still to be resolved metagame.  Token strategies appear to be the early favorite, fueled by stalwarts like History of Benalia but really powered up by the new cards coming out of GRN. March of the Multitudes is making a very strong showing early on, and Emmara, Soul of the Accord is the perfect compliment.  With 51 decklists to parse, it is really anyone’s guess as to which of these will emerge as the true tier-0 deck. There are a few familiar faces among the crowd; however it is the new lists that hold the most intrigue when trying to figure out where the metagame is shifting.  One zig when you should be zagging will completely wreck your chances at tournament success.  This first set of results has a lot of false positives when it comes to “good” decks, mostly due to card availability on both the winner’s AND the loser’s side of things.  It is easy to go 5-0 with an improperly tuned list when your opponents are missing 20% of the card pool.
Further analyzing cards themselves, you can see a heavy tilt towards mid range and go-big strategies with Planeswalkers dominating the field.  Of the 51 decklists, 32 contained a Planeswalker card in the main deck.  The top 3 represented Walkers with 8 decks each were, you guessed it, Teferi, Hero of Dominaria, Karn, Scion of Urza, and Vraska, Relic Seekerrecord scratch…  Yes you read that right.  The 6-mana Vraska is represented in 8 different decks where the new hotness 4-mana Vraska, Golgari Queen only appears twice.  Granted the Relic Seeker is usually only found in 1- or 2-ofs, but maybe we can chalk the lack of Golgari Queens up to card availability?  Or, is the ability to kill ANYTHING and starting with 1 more loyalty just that important?  Considering the slant towards mid-range, I would say the latter is the key here, and Vraska, Golgari Queen‘s 3-CMC restriction is just too big of a drawback.  And with all of these very powerful and VERY hard to deal with Planeswalkers running around, I wouldn’t want to be playing a deck that didn’t have access to Vraska’s Contempt or Ixalan’s Binding.
Teferi, Hero of Dominaria is just as pervasive as I suspected, commanding 8 different 5-0 lists, and stemming several different archetypes.  From the classic straight up Azorius Control and Esper Control lists of metas past to new Jeskai Control, Jeskai Tempo, and Jeskai Midrange decks there is a flavor of Blue-White based deck for everyone.  I suspect the best Teferi deck will definitely shake out to be one of the Jeskai varieties, and you can’t deny the powerful feeling of locking your opponent out of the game with the controlling Blue lists.  My take from these early 5-0 lists is that this is going to be the Tier-0 deck after the dust settles.
As I mentioned at the top, March of the Multitudes is going to be a major player in the best Tier-1 lists for a long time to come.  And I really like the lists that include Emmara, Soul of the Accord as a 4-of.  There is just too much value gained being able to tap your creature for “mana” AND get a lifelink body to go with it.
As most people predicted, Red-based aggro strategies are winning A LOT at the onset of the format.  Again, this can be chalked up to card availability for the most part, but it is also the age-old concept that the midrange and control strategies just aren’t quite tuned enough to deal with a constant barrage of threats turn after turn.  One bad draw step or missed land drop and the game just slipped through their grasp.  Not surprisingly, Boros Aggro lists were a big part of this first decklist post.  Tajic, Legion’s Edge, Aurelia, Exemplar of Justice, and the additional ability to remove BIG threats with Justice Strike mean that these decks have the ability to hang even in the late game.  I prefer the decks that go a little bit bigger, including cards like Lyra Dawnbringer, Shalai, Voice of Plenty, or (not pictured) Rekindling Phoenix to the lower to the ground hyper-aggro lists.  It just seems like you run out of gas late in the game and when it becomes a top-deck 1-for-1 kind of match I’d rather have the Angels in my corner.
 
And of course, what is dead may never die.  I called Mono-Red dead.  I said there’s no way a mono-colored deck can exist in a world of huge, swingy, powerful multi-colored spells.  And then The Flame of Keld showed up to the party… And apparently it told the White Weenie archetype about the secret entrance…
Rounding out the “rest of the field” each one of the decks below brings enough to spike a tournament and would be a solid choice to play if that suits your style better.  I know I’m excited to be running the Grixis Control list created by Oliver_Hart!
 There is no denying that Doom Whisperer is a very powerful card. This Dimir deck takes full advantage of the undercosted beater and grinds out value while whittling away the opponent’s resources.
 In yet another display of crippling control power, this Esper deck is definitely powerful. Chromium, the Mutable is an absolute mirror breaker and will dominate a control heavy meta.
 There are 2 versions of Stompy deck represented.  One splashing white for Ixalan’s Binding and the other splashing black for Assassin’s Trophy. I believe the black splash is the correct choice because it gives you access to some of the most powerful cards that standard has to offer.
This is the best shell for a Vraska, Golgari Queen deck that I think is out there. You definitely want to be recurring your own value creatures that give you a control type of edge in order to get you to the long game and allow for your finishers to take over.
 These are quite the tricky group of wizards. Leveraging the jump-start spells to make a few snowball turns that get damage out of control, this deck is an evasive tempo style strategy that can take an opponent by surprise leaving them with few to no answers.
Karn, Scion of Ursa is an engine in his own. Opting to utilize his less touted ability in making artifact creatures, this deck really shows how powerful cards have the ability to take over games.
Moving away from the Magic Online lists and into tournament results, there was both a Team Constructed Star City Games Open as well as the SCG Classic on Sunday to give us an idea of the archetypes that have the staying power to make it through to the end of a long tournament.  Probably the more telling result, even though the tournament carries a smaller billing, is the Standard-only SCG Classic.  Won by Brian Cooper’s Boros Angels deck, this list is a near identical clone of the Magic Online list from earlier.  While I don’t agree with not including Justice Strike in the main, it is hard to argue with results.
Coming in second, Andrew Jessup suited up a full set of Nicol Bolas, the Ravager and Surveiled his way to the finals.  Piloting a true control deck to the finals of a first weekend tournament is a true testament to the premier level of play that Andrew brings to the table, but this is definitely a deck that excites me.  The only changes from the Magic Online list is -1 Fungal Infection for +1 The Eldest Reborn, which I am fully behind.
Rounding out the rest of the top-8 are 3 more Red-based aggro decks, a Golgari midrange deck that “oozes” value (sorry I couldn’t help the pun, even though there isn’t a single Ooze to be found in the decklist…heck, there’s only 1 single Ooze creature type in all of standard!), a Mono-Blue aggro deck (I know!), and a Jeskai Control deck.
Looking at the Team Open, the results are also heavily skewed towards the red aggro end of the spectrum with 4 of the 8 decks.  The finals consisted of a March of the Multitudes mirror.  Easy to understand how a deck full of lifegain could beat out the red damage strategy.  Eric Shoopman prevailed with this list that maxes out on Emmara and Legion’s Landing, and uses District Guide to ensure you’re hitting your land drops for a big March:
The other list that really stood out to me from the Open was Ian Ulman’s 8th place Golgari Midrange deck (an archetype also seen at the top ranked of the Classic).  Being able to recur Ravenous Chupacabras is a very powerful strategy.
One thing you may have noticed is the incredible lack of Nexus of Fate in any of these results. The card that single handedly killed Magic, ruined an entire Standard Season (it did neither of these thing by the way… that was just the forever-overreacting of the vocal minority of the Magic player base).  I am very much looking forward to where the shift in the metagame will take us and how the top decks will react to these results. I suspect by this time next week we will see a more structured and fleshed out metagame with plenty of Planeswalkers at the top.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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Guilds of Ravnica Standard – The Best of the Rest (Tier 2 and FNM Decks) https://strictlyaveragemtg.com/2018/10/09/guilds-of-ravnica-standard-the-best-of-the-rest-tier-2-and-fnm-decks/ https://strictlyaveragemtg.com/2018/10/09/guilds-of-ravnica-standard-the-best-of-the-rest-tier-2-and-fnm-decks/#respond Tue, 09 Oct 2018 08:30:56 +0000 https://strictlyaveragemtg.com/?p=3787 By now you have seen my article declaring Teferi and Nicol Bolas as the pillars of Tier 1 decks in the new meta, as well as my article declaring that Red is Dead!  But between the heroes and zeroes lies a wide open field that is ripe for some decks that were previously oppressed out of the format by The Scarab God and Hazoret the Fervent.  I fully expect these decks to come back and have strong showings at FNM, especially early in the meta while the true Tier 1 decks are figuring out their lists.  The synergistic nature of Ravnica sets also typically gives us some extremely powerful build-around style multi-color cards that can power their own new decks/archetypes.

One of the glaring standouts from the previous meta that should be able to perform very well at FNM’s, and probably even into the late rounds of GP or SCG Open-level tournaments, is the Green-Red Monsters archetype.  The deck did lose quite a bit of late game reach with Rhonas the Indomitable and Glorybringer rotating out. However, I would expect the addition of Nullhide Ferox and leaning heavier into Vine Mare, to mean that this deck can get big, fast.  The mana is a bit rough because we don’t get Stomping Ground until Ravnica Allegiance gives us the Gruul Clan in January, so I expect the deck will have to rely on enchantment-based color fixing/ramp effects in Gift of Paradise and Song of Freyalise until then.  And just as a teaser to my RAL predictions article, you may have noticed I mentioned the Gruul a second ago…Well, big beefy monsters is what they do, so this might be a good place to be in preparation for Standard in 2019.  This is my initial take on the archetype:

Another good deck from last season that is also missing its shockland in the mana base is White-Black Knights.  History of Benalia is definitely still a real card and should be played if you plan on playing a white-based deck.  I don’t expect the Orzhov deck to remain a Knights deck come next year, due to their inherent nature of being non-aggressive and winning through life-total manipulation.  What I DO fully expect out of White-Black Knights is for the deck to make its mana better by splashing green for access to Temple Garden and Overgrown Tomb as well as the addition of Assassin’s Trophy and Knight of Autumn.  Here is a first take on the deck:

Grixis Dragons was a deck that popped up from time to time in the Magic Online 5-0 lists.  It is a similar to the Grixis Control list that I published in my “winners” article, except there are dragons to close out the game instead of stifling, claustrophobic and insufferable inevitability.  This deck leans on the immense power that a dragon should bring to the table, being ramped out a few turn early thanks to Sarkhan, Fireblood‘s SECOND plus ability.  Some games will be won by Niv-Mizzet and a ton of card draw. Some games will be won thanks to a flashy Nicol Bolas  Some games will be won by ramping out a couple fatties a few turns early.  And some games will be won by simply hard casting a couple regular run-of-the-mill flying, fire-breathing lizards.  The point is: GAMES WILL BE WON!

This next deck falls directly in the “but didn’t you say…” category.  I know, I know.  It’s Mono-Black.  There are a couple things to be said about the recursive nature of Zombies and let us not forget that Guilds of Ravnica brings us one of the best creatures, on rate, ever printed in Doom Whisperer.  A 6/6 flyer WITH trample AND upside in a mana-less ability to manipulate the top of your deck and/or fill your graveyard at instant speed (whatever your goal may be).  Sign. Me. Up.  Sprinkle in the best removal suite available and you’ve got yourself a very powerful synergy based deck.

Preview season is always a fun time to watch the excitement of our great community rally around the new hotness coming out, or a new piece to an old puzzle now unlocked.  I know I’m looking forward to getting out there and seeing where this format ends up.  Are we doomed to watch our opponents play magic solitaire, or will the meta balance itself out to allow one of these Tier 2 options shine on any given weekend?  One thing I do know for sure is I will be slinging spells at my LGS, fondly recalling my first FNM 6 years ago at RtR release weekend.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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The Standard Meta heading into Guilds of Ravnica Rotation – The WINNERS Edition https://strictlyaveragemtg.com/2018/09/26/the-standard-meta-heading-into-guilds-of-ravnica-rotation-the-winners-edition/ https://strictlyaveragemtg.com/2018/09/26/the-standard-meta-heading-into-guilds-of-ravnica-rotation-the-winners-edition/#respond Wed, 26 Sep 2018 08:30:01 +0000 https://strictlyaveragemtg.com/?p=3497 Guilds of Ravnica spoilers are done and the set is looking to be one of the best of all time.  Multi-color based sets typically tend to have a high power level, and from the look of cards like Assassin’s Trophy and Knight of Autumn, Guilds of Ravnica will not buck that trend.  Beyond the new cards, the new mechanics are also fun, interesting and provide several avenues of deck building exploration.

Starting with a returning mechanic, The Selesnya Conclave is bringing us Convoke.  Convoke allows you to use your creatures to get a mana discount on the spells you are casting.  Cheating on mana leads to some of the more broken things you can do in competitive Magic, and in this installment it looks like Wizard’s R&D took that seriously by not printing a single interesting card with Convoke, aside from the mythic. And no, I don’t mean the buy-a-box promo Impervious Greatwurm, I’m talking about the set mythic March of the Multitudes.

The Boros Legion brings us a new mechanic very much in line with the all-out offensive that we are accustomed to seeing from this aggro-slanted color pair.  Mentor allows one attacking creature to PERMANENTLY buff another attacking creature with lesser power by placing a +1/+1 counter on it. At first blush, Mentor looks to be one of those “great in Limited” mechanics that just can’t quite make it in the big leagues. But I have a sneaking suspicion that cards like Aurelia, Exemplar of Justice and Tajic, Legion’s Edge will form the core of the “new red aggro deck” in this format.

In line with the shadows and mystery surrounding The House Dimir and the mind-games they are known for playing, the new mechanic Surveil this guild brings us allows players to look at the top card of their library and either put it back, or pitch it into the graveyard. This is basically Scry with an upside, if you build your deck to use it. I believe that Surveil will provide the utility cards that power both grindy midrange as well as hardcore control archetypes. Mission Briefing is a “fixed” Snapcaster Mage and Notion Rain will be a multi-deck all-star in this format.

Also true to form, the Undergrowth mechanic for The Golgari Swarm makes your spells better according to the number of creature cards in your graveyard. The grindy graveyard strategies typically come out of the gates slow to develop, but by the end of their respective formats prove to be powerhouses of inevitability. Think Ishkanah, Grafwidow of recent Shadows Over Innistrad Standard. Necrotic Wound is going to be the de-facto removal spell for its entire life in Standard and Mausoleum Secrets is going to feel like Demonic Tutor every time you play it. Get your copies of each now, cuz you’re gonna want them.

And finally, with the winner of the “this mechanic name belongs on another Plane” category, The Izzet League has the new ability Jump-Start, which allows the spell to be cast from the graveyard through the action of discarding a card from your hand in addition to paying its other costs.  This can be thought of as another form of Flashback, however I would argue that it is significantly worse simply for no other reason than it costs you a full card from your hand.  Most of the Jump-Start spells are over-costed because they allow you to cast them twice, plus tack onto that the situations where you simply cannot Jump-Start the spell thanks to holding your silver bullet sideboard card as the last card in your hand or simply being Hellbent (having no cards in hand for those of us that weren’t around for the first trip through Ravnica) and you have yourself a recipe for unplayable cards. Aside from the occasional one-of Sonic AssaultQuasiduplicate, or Maximize Velocity, you won’t be playing these spells in Standard.

Thanks to the influx of all the new cards and mechanics from Guilds of Ravnica, there will be some clear winners from the established decks leading up to rotation.  Of the tier 1 decks, I think the strongest archetype sticking around in the new meta will be from one of the Guilds that’s not even showing up until the next set!

UW Control featuring Teferi, Hero of Dominaria will be the premier “Tier 0” deck of this format. Teferi is the The Question and The Answer like Iverson. The biggest hits this deck takes is losing the Cycling mechanic. Irrigated Farmland, Censor, Cast Out, and Hieroglyphic Illumination gave the deck the flexibility of having hard answers or access to drawing cards to find answers, but there are other cards from Dominaria and M19 waiting in the wings for their turn to shine, and a few new Surveil stars will give this deck what it needs to remain at the top of the heap.  Here is a first pass at how I will be building this deck:

Moving into existing players who are going to get a strong bump from their respective color-pair Guilds actually showing up, I think the most obvious deck to gain spells more powerful than it loses will be the Grixis Control deck. Leaning on the subtle yet undeniably powerful Dimir spells, while charging the deck up with the explosiveness of the Izzet, this archetype is poised to make a solid and lasting impact on #MtGGRN Standard.  The deck will easily slot its Watery Grave and Steam Vents to make up for the loss of Fetid Pools and Canyon Slough and the mana base will probably get stronger thanks to the power of early untapped duals.  Losing card selection from Champion of Wits and the long game recursion of The Scarab God will mean that the deck has to retool around some new lines of play, but access to the Surveil cards, the black Undergrowth cards, and some Izzet trickery will more than make up for the rest of the utility losses.  I am very excited to build this archetype and run it through its paces on Magic Arena.  Here is my initial plan for what looks to be the most powerful, but also the most skill testing and decision dependent deck for the meta:

 

Turbo Fog is one of the best decks from M19 Standard and it is not losing very many pieces.  And the pieces it is losing have near identical counterparts being printed in Guilds of Ravnica.  Please go look at the recent 5-0 list from the Magic Online Competitive League posting and tell me that you can spot all the differences in 30 seconds or less.  I’ll wait.  The list below will most likely place in the top 8 of both the Open and the Classic for SCG Columbus on October 6-7.

Next up, the Steel Leaf Stompy deck gets some great new tools, but will need to take a harder slant into Green-Black than the previous iterations that saw only a small Black splash for Scrapheap Scrounger.  The card Assassin’s Trophy will almost unequivocally require any Green deck to also run Black for its inclusion.  Stompy didn’t lose too many pieces so I suspect that some builds won’t even change, however I believe that not adopting the new best removal spell in all of Magic is incorrect.  If I were to take a Stompy deck to a tournament week 1, this is what my deck would look like:

It is common knowledge in competitive Magic that coming into any new format, red aggro wins the first few weekends until the midrange and control decks can get the balance of strategy, threats, and answers figured out.  While I do not think this archetype has a viable future through the entirety of Guilds of Ravnica Standard, it could be a way to steal some wins early while Blue-White and Grixis get their builds figured out.  I think that the base build of the Guilds of Ravnica Standard will be Boros based and look a lot like this:

Moving into new Archetypes that I believe will become known quantities throughout Guilds of Ravnica Standard, I think that the Golgari will give us a classic “Rock” style midrange deck that either ends up Abzan or Sultai.  I can see value-engine toolbox style deck borne from combining Selesnya with the base Golgari package. In reality, I fully expect Dimir’s Surveil spells to combine very nicely with Undergrowth to generate a synergy engine that cannot be stopped.  Here is another list that I am very excited to put together and take for a spin on Magic Arena:

Pre-Release is this weekend and I fully intend to play as much Golgari as I can get my hands on.  It does feel like I am betraying my roots, as I “came back” to the game when Return to Ravnica was released (really, I only played for 3 or 4 months back in 1995 where I bought like 2 Revised Starter Decks and 3 boosters of Ice Age) and the first Standard deck I ever built was Selesnya.  Then, for Gatecrash I discovered my love for House Dimir and happily played my Zombies into the face of Restoration Angels, Thragtusks, and Huntmaster of the Fells‘s.  But the potential of pulling a seeded Vraska, Golgari Queen or Assassin’s Trophy as my date-stamped foil promo present too much of a temptation for my gambling mind to pass up!  Whatever you choose to play, I hope your guild treats you well and your pulls are bountiful.

 

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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What deck should I play? https://strictlyaveragemtg.com/2018/09/14/what-deck-should-i-play/ https://strictlyaveragemtg.com/2018/09/14/what-deck-should-i-play/#comments Fri, 14 Sep 2018 08:30:40 +0000 https://strictlyaveragemtg.com/?p=3506 Heya Strictly Friends! I’ve missed you guys, and have missed sharing my random thoughts and ramblings. Today, I wanted to take a bit and write about the most common questions I am asked across all mediums in Magic: “What deck should I play?” Everybody you talk to will give you a different answer. Recently I have put a lot of thought into this, and I have started to change my approach to deck choice for different events.

The first question I ask back when someone asks me what deck they should play at XXXXX event is simple. What are your goals for playing Magic at this event? This question does throw some people off, but I feel it is the most important thing to consider both when choosing what deck to play, and in some cases what event(s) to play.  This refers more to lower-level events, but asking yourself that question will help guide you in deck decision, even at larger events (I’ll get back to larger events in a few; for now, let’s stick to weekly FNM style events). When attending weekly events at your LGS, you may find that you have many possible and varying goals week to week.

My current goal at FNM is simply to test out more cards, and variations on my Modern UW control deck.  On a week to week basis with that as my goal, I don’t necessarily consider what deck to play. Instead I consider what silly tech will I try out. Getting more practice with a deck is a viable goal for attending a weekly event.

Another scenario that comes up often is using Magic as a tool to just get outta the house.  Some weeks I just want to get out of my house (the one downside of working from home) and see my buds.  This means playing a deck like my current UW list, or a deck like Storm are off the table.  These are the weeks I gravitate towards Burn or a similar deck that will let the outcome of my match be decided in the first 7 minutes of the round. I can spend time between rounds talking to friends and trolling other guys playing grindy matchups.

On some rare occasions, my goal for a weekly event is to just plain have fun, not care about winning, and do things unexpected.  Have fun with my opponents by playing a deck they do not expect, or decks that leverage cards not commonly played.  With limited live MTG time these days, this scenario is few and far between.  A couple gems from this goal are my short love affair with Mono-Blue Turns (Back when Jace, the Mind Sculptor was banned, and Nexus of Fate was just a bad idea and not a card) and my short spell-slinging fling with Troll WorshipBrief Disclaimer: If you are strapped for cash and trying to earn credit or cash from weekly events, this is a terrible idea.  But loads of fun!

My final weekly goal for deck choice is the ‘HOLY COW, I just got this super sweet card, now I need to show it off to my friends’ goal.  It may sound strange that I would actually include this; but let’s face it, they call me Strictly Average for a reason. Recently, I acquired a playset of my most sought-after card.  The one I have always wanted, but never owned.  And that is the WCMQ Thalia, Guardian of Thraben. So, in order to properly show her off to my friends, I am working on shoring up a UW spirits list that will allow me to cast her in all of her foil glory. This deck probably will never see ultra-competitive play for me, as it’s just not my style.  But with a goal of sick brags, this deck choice is perfect.

Take a step back and look at this theory; ask yourself what your goals are for an event at the larger scale?  If you’re heading to a PPTQ, IQ, GP, or an Open, the level 1 answer is to win as many rounds as possible. If you are going to one of these events for the first time, or are generally a novice at higher level play, the answer is to play your most comfortable deck.  This ties into the goal of winning as many games as possible and getting better.

For those who regularly attend these events, the equation gets super complicated.  I mean, Differential Equations complicated. ‘Well, such and such a deck is better than this one.’ ‘So and so won an event last week with this one deck, everyone is gonna try to beat them with this other deck, and I am gonna be Smart and Level 3 them by choosing the deck that beats the deck that beats this other deck.’

This is all enough to make you go mad. Simply put, having clear goals for a larger event will help guide the deck choice. I attended a Standard PPTQ a while back, and it was after the emergence of RB vehicles style decks. My goal for that PPTQ was straightforward.  I didn’t want to lose to RB, so I crafted my deck to hose RB. (Truthfully this was a poor decision because I went 2-3 at the event).  Although I did terribly versus non-RB matches, I didn’t lose a single game to RB. Some may read this and think I failed because I went 2-3.  Nope, I succeeded in my goal.  I was happy with the outcome because it led to adjusting my overall decklist and playstyle for the rest of that standard format.  And Teferi, Hero of Dominaria and Search For Azcanta have paid for themselves multiple times over in prizes.

I hope after sitting through this random stream of thought that the next time you ask yourself, or someone else, ‘What Deck should I play?’ you follow up with asking yourself ‘What are my goals at this event?’

Be Kind to eachother!

-Strictly

 

Jeremy aka “Strictly Average” is an ‘average’ guy with ‘average’ plans. He is the creator and overboss of Strictly Average Gaming, which includes the Patreon group and StrictlyAverageMTG.com

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The Standard Meta heading into Guilds of Ravnica Rotation – The LOSERS Edition https://strictlyaveragemtg.com/2018/09/12/the-standard-meta-heading-into-guilds-of-ravnica-rotation-the-losers-edition/ https://strictlyaveragemtg.com/2018/09/12/the-standard-meta-heading-into-guilds-of-ravnica-rotation-the-losers-edition/#respond Wed, 12 Sep 2018 08:30:52 +0000 https://strictlyaveragemtg.com/?p=3455 With only 2 more weekend tournaments left before Guilds of Ravnica pre-releases, and Kaladesh and Amonkhet blocks rotating out of Standard, I wanted to spend our time looking forward. What COULD Standard be, rather than a recap of the stagnant meta?  Sure there are FNM’s for most of us to worry about, and GP’s or SCG Opens for others. But honestly, if you haven’t picked up Red-Black Aggro or Teferi Control by now then you should probably just wait until after rotation before jumping into Standard anyway.  And with the preview of Shocklands making another triumphant return with this trip back to the Plane of Ravnica, there couldn’t be a better time to get hype about another Shock/Check land mana base in Standard.  Maybe I’m just waxing nostalgic on the era in which I returned to playing Magic (my first ever FNM was RTR release weekend back in 2012), but when you have access to good manabases like this it makes for a varied and powerful meta.  Without having access to the full spoiler, I don’t want to start this look ahead off with speculations on what could be GOOD after rotation.  One over-powered mythic rare can swing an entire format.  Instead, I want this week to focus on the archetypes that are losing too many pieces to continue being viable after rotation before we delve into the realm of rampant speculation on what the Tier-Zero decks will be next week.

Starting things off with a bang, I am going to go out on a limb and say that Red is dead!  Red based aggro decks have been a plague on Standard for two full years now.  Ever since Kaladesh brought us Bomat Courier and the Vehicles subtype, the top-8’s have been overrun by countless configurations  of Mardu Vehicles, RW Vehicles, RB Aggro, and Mono-Red Aggro decks.  They even banned two cards out of the archetype in Smuggler’s Copter and Rampaging Ferocidon but Red aggro strategies continued to dominate.  With rotation, however, Red is losing too many things to continue to be viable.  Red is losing its card advantage engine in Bomat Courier, it is losing its tempo pieces in both Earthshaker Khenra and Ahn-Crop Crasher, and its losing its top-end closers in Hazoret the Fervent, Chandra, Torch of Defiance, and Glorybringer.  Even if Wizards unbans Rampaging Ferocidon (as I expect), I do not think this shell has enough juice left in it to overcome the losses.  Even with access to two Lightning Bolts.

Jumping into the realm of the obvious, I will make the bold prediction that the name-sake decks will be completely dead after rotation.  Considering that the cards which give these decks their names are rotating, I have a feeling that Winding Constrictor, God-Pharaoh’s Gift, Approach of the Second Sun Combo, and Drake Haven/Cycling decks are going to drop off the map, HARD.  I know what you are thinking:  “Brave.”  It’s definitely a tough line to take, but it had to be said.

Another stalwart of the M19 meta that I believe loses too many pieces to remain viable is Pro Tour 25th Anniversary darling Blue-Black Midrange.  Scarab God is gone.  Fatal Push, gone.  Torrential Gearhulk, adios.  Champion of Wits and Glint-Sleeve Siphoner, poof.  Everything this deck does well is rotating out and I don’t think that even the power of the Dimir can save this deck from settling into a Watery Grave.

Continuing in the vein of Tier 1.5 decks that I don’t foresee surviving rotation, I have serious doubt about the viability of any mono-colored strategy heading into a set that inherently focuses on strong two-color combinations.  This means that both the mono-Green version of Steel-Leaf Stompy and the mono-White version of Knights will struggle to get a foothold in the winner’s meta.  It may sound insane to bet against a 3-mana 5/4 with pseudo-evasion or a hard to interact with permanent (enchantments) that create a go-wide team AND have a built in anthem, and you’re right!  I think that the individual cards will be parts of other strategies, but the decks they currently power will not be able to compete with the added power brought with gaining access to a second or third color.

Two and three-color decks are bound to rule the Standard landscape in the very near future, fueled by the many powerful multi-colored spells that the Ravnica sets always bring us.  I am excited for part two of this article to break down the existing multi-color strategies that I think will get a boost from the guild mechanics that were revealed last week as well as the new strategies that GRN spoilers will bring to the table.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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How’s Your Meta? Checking in on M19 Standard as August Wraps up https://strictlyaveragemtg.com/2018/08/29/hows-your-meta-checking-in-on-m19-standard-as-august-wraps-up/ https://strictlyaveragemtg.com/2018/08/29/hows-your-meta-checking-in-on-m19-standard-as-august-wraps-up/#respond Wed, 29 Aug 2018 08:30:21 +0000 https://strictlyaveragemtg.com/?p=3313 Now that we are a few weeks out from Pro Tour 25th Anniversary, the meta for the format is starting to settle itself out into the Tier 0 and Tier 1 decks based on the Pro Tour, and the Tier “everything else” decks that are popping up in the Magic Online decklist dumps.  And I have to tell you, we are in a wonderful time for Standard Magic!

Across the four major events taking place the weekend of August 18th (immediately following the Pro Tour), we were able to see 16 different archetypes represented in the 32 top 8 decks.  That means we would be able to fill TWO FULL tournament top-8’s without duplicating!  And we almost got there at TWO of the tournaments; both GP Los Angeles and the Star City Games Classic had 7 different archetypes represented in their top 8’s.  Breaking down the representation of the decks, the clear front runner is the ever present Red-Black Aggro; 8 copies placed, and the deck was present at all 4 tournaments.  The next two most represented decks with 4 copies each were Pro Tour darling Blue-Black Midrange; present at 3 of the tournaments. A surprising newcomer to the fold was Mono-Red Wizards; 3 copies of the archetype placed in the top 8 at GP Providence.

Rounding out the decks that were able to put multiple copies into the top tables are White-Blue Control, Grixis Midrange, and Turbo Fog.  A week later, the Star City Games Classic results from August 26th start to skew a little bit towards a homogeneous meta with the two main decks from the previous weekend dominating the top tables.  Emma Handy took it all down piloting one of the three copies of Blue-Black Midrange to make the top 8.  Rounding out the rest of the top tables was a Turbo Fog deck and four copies of Black-Red Aggro.  Yes, even though Star City lists the 8th place deck as “Mono-Red”, I say the fact that the mana base has 4 copies of Dragonskull Summit and somewhere to spend the black mana in Scrapheap Scrounger means that this is definitely a Black-Red deck in my eyes.  However, being that the Classics are typically smaller tournaments and that these are the only results from the weekend, you can’t really put too much weight on the uniformity of the results.

Even with the competitive events giving us 16 different viable decks to choose from, the Magic Online decklist dumps provide even more fuel for our brewer’s paradise.  Of course the known quantities are showing up, sometimes in multiple iterations (my guess is the clever players pick some wacky 1-of to include just so their username shows up in the deck archives :-P), but there are also some fun-looking lists here.

Voltron style magic is not a new concept; in fact this White-Blue Flyers deck is very reminiscent of the same archetype that was burning up the Magic Online results back in January just before Explorers of Ixalan came out.

With just over a month of competitive tournaments on the agenda before Fall rotation brings us Guilds of Ravnica, I get a feeling that the buzz surrounding a fun, balanced, and wide-open Standard environment coupled with yet another return to one of Magic’s most beloved planes, means we are in for another resurgence of popularity and an influx of new players.

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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My Favorite Standards (Ravnica block through Time Spiral block) https://strictlyaveragemtg.com/2018/08/20/my-favorite-standards-ravnica-block-through-time-spiral-block/ https://strictlyaveragemtg.com/2018/08/20/my-favorite-standards-ravnica-block-through-time-spiral-block/#respond Mon, 20 Aug 2018 12:24:51 +0000 https://strictlyaveragemtg.com/?p=3277 Hello everyone. Welcome back to Strictly Average for more musings about the great game that is Magic: the Gathering. I hope your summer has been good so far, and although we are still in that season every August makes me think of fall. As we approach fall one thing that many of us ponder is the upcoming Standard rotation with the release of the new set. This year that will be Guilds of Ravnica. Standard has been one of the oldest (with Vintage being THE oldest) formats in the game’s history, and each fall brings some excitement as a lot of new cards enter while even more leave Standard. The format is at its smallest, and for some it feels more ripe for exploring.

Today I’m going to talk about one of my favorite formats, and highlight a few decks I played, or played against, during that time. For those of you who don’t know I have only been playing the game at an FNM level or above since 2006. Even though this has been my primary hobby since I graduated High School in 1993 it wasn’t until the summer of 2006 when my daughter asked me to teach her how to play. Once we got a handle on what was in Standard at the time we started buying cards, building decks, and taking our first step into playing Magic beyond the kitchen table. To be honest those were my favorite times playing the game, and I wished they lasted forever.

With all of that said let’s dig in.

Ravnica: City of Guilds through Future Sight

I jumped into this format with about a year to go before the first Ravnica block rotated, but it was a lot of fun. These were the formats in Standard during this time:

Now during this era we did have 9th edition (which rotated out when 10th edition was released), but I wanted to focus on the core of this Standard for this section.

This era has so many great options for deck building. Plentiful dual lands, powerful spells in nearly every color combination, and each deck archetype felt different from the next. Diversity is always a great thing to have in Magic, and this era had it in spades.

Solar Flare

Creatures
4 Court Hussar
2 Akroma, Angel of Wrath
2 Angel of Despair
2 Skeletal Vampire

Spells
4 Wrath of God
4 Compulsive Research
4 Remand
4 Azorius Signet
4 Condemn
3 Persecute
2 Zombify
1 Dimir Signet

Lands
4 Godless Shrine
4 Watery Grave
3 Plains
3 Swamp
2 Azorius Chancery
2 Hallowed Fountain
1 Adarkar Wastes
1 Caves of Koilos
1 Ghost Quarter
1 Island
1 Orzhov Basilica
1 Urza’s Factory

Sideboard
4 Castigate
2 Confiscate
2 Circle of Protection: Red
2 Mortify
2 Peace of Mind
1 Debtors’ Knell
1 Faith’s Fetters
1 Dread Return

This deck, named when the Champions of Kamigawa block was still in Standard, was quite powerful. With card such as Remand, Wrath of God, and Condemn you were able to answer your opponent’s threats before playing your own win condition (and ususally for 3B thanks to Zombify). By discarding cards such as Akroma, Angel of Wrath you were able to utilize your graveyard as a resource to help propel you to victory. This was also one of the first decks to use Dread Return as some cards in the deck could make smaller creatures for you to use Dread Return for it’s flashback cost. Another version of this deck called Angelfire would remove the black cards, and play Red for Firemane Angel, Lightning Angel, and Demonfire among others.

Dredge

Creatures
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Drowned Rusalka
4 Magus of the Bazaar
4 Merfolk Looter
4 Narcomoeba
3 Llanowar Mentor
2 Flame-Kin Zealot
2 Bonded Fetch

Spells
4 Bridge from Below
3 Dread Return
2 Life from the Loam

Lands
4 Breeding Pool
4 Watery Grave
3 Gemstone Caverns
3 Gemstone Mine
3 Yavimaya Coast
2 Horizon Canopy
1 Svogthos, the Restless Tomb

Sideboard
4 Wall of Roots
3 Krosan Grip
3 Pithing Needle
2 Golgari Brownscale
2 Darkblast
1 Blazing Archon

Dredge was a mechanic first introduced in Ravnica: City Of Guilds, and tied to the Golgari Swarm. It’s purpose was to provide you an everlasting army that would never die as long as you had cards to draw in your deck. The mechanic was fine, and seemed quite flavorful for the set.

Then Future Sight was released, and Bridge From Below  happened.

This one card powered Dredge decks to a level they have maintained since they left for Legacy. The fact that we had a future Legacy deck in Standard is quite awesome, and if you missed this Standard you missed a lot of fun. Bridge From Below only works in your graveyard, and only benefits you if your creatures die. When they do each one will trigger giving you a 2/2 Zombie token for each non-token creature killed this way. Token cards were not a part of Magic packs back then, so I had to use D&D Zombie minatures in order to represent my army. My battlefield was a mess, and I loved it! Drowned Rusalka, and Dread Return‘s flashback cost help you with killing your own creatures, and there are many outlets to discard cards, and then use your draws to Dredge back a card or two. This was the pinnacle for using your graveyard during this era, and it’s mechanic & namesake has become one of the many verbs of Magic: the Gathering.

Project X

Creatures
4 Loxodon Hierarch
4 Dark Confidant
4 Wall of Roots
4 Birds of Paradise
3 Crypt Champion
3 Saffi Eriksdotter
3 Essence Warden
2 Elves of Deep Shadow
1 Ghost Council of Orzhova
1 Loaming Shaman
1 Teysa, Orzhov Scion

Spells
3 Chord of Calling
3 Castigate
3 Glittering Wish
1 Putrefy

Lands
4 Overgrown Tomb
4 Temple Garden
2 Forest
2 Gemstone Mine
1 Brushland
1 Caves of Koilos
1 Godless Shrine
1 Llanowar Wastes
1 Orzhov Basilica
1 Pendelhaven
1 Plains
1 Selesnya Sanctuary

Sideboard
4 Hypnotic Specter
2 Persecute
2 Castigate
1 Congregation at Dawn
1 Grave-Shell Scarab
1 Mortify
1 Orzhov Pontiff
1 Putrefy
1 Teysa, Orzhov Scion
1 Saffi Eriksdotter

Now we get to the Junk (now known as Abzan) during this era of Standard. In this deck you play quality green creatures backed up by spells in both black and white. You had ways to ramp out to put multiple creatures on the field in one turn, gain a little life to stay ahead, and then combo off. The combo of Saffi Eriksdotter, and Crypt Champion allows you to either gain infinite life with Essence Warden, or if you have Teysa, Orzhov Scion you can gain infinite flying spirits, and you can do either on the opponent’s end step thanks to Chord of Calling. This deck was quite popular in it’s time for being a creature based deck that could obtain the combo quickly, and close out games in dramatic fashion. It was also supplemented by the sideboard with specific cards to hate on certain strategies it faced during it’s time in Standard. This deck could have legs in Modern, however most decks like this now are the remnants of Birthing Pod decks from Modern’s past that some of us call Faux Pod (known as Abzan Company now).

Izzet Wildfire

Creatures
3 Magnivore

Spells
4 Compulsive Research
4 Stone Rain
4 Boomerang
4 Remand
4 Pyroclasm
4 Sleight of Hand
3 Wildfire
3 Demolish
3 Ancestral Vision

Lands
8 Island
6 Mountain
4 Shivan Reef
4 Steam Vents
2 Izzet Boilerworks

Sideboard
4 Wipe Away
3 Cryoclasm
3 Trickbind
3 Repeal
2 Blood Moon

Speaking of decks that I think would do well in Modern this is one of them. This deck focused everything on your turn, and prevented your opponent from playing Magic. Having your land Boomeranged back to your hand is not fun (unless you are the one casting it), and if your opponent follows that up with an early Stone Rain then you are way behind. Once you get the super advantage any sorcery you play will be fueling a future Magnivore, and put it well out of reach of a Wildfire that you would cast. This deck was so consistent due to a lot of the cards having 3 or 4 copies each that it focused the strategy even more. Some versions of these decks during this era also played cards like Annex, and Defense Grid.

This wasn’t all for this era though. There were plenty of other decks that one would see across from them.

  • GhaziGlare: A Selesnya colored aggressive deck that used Glare of Subdual, and Vitu-Ghazi, the City-Tree to keep opposing blockers tapped.
  • Simic Aggro: A low to the ground Tempo Aggro deck with Plaxmanta protecting your team, and Mystic Snake countering opposing spells.
  • Blink Riders: A Jeskai colored deck where cards like Momentary Blink allowed you to get extra use from creatures like Avalanche Riders, and Bogardan Hellkite!!!
  • Dragonstorm: A deck based around the iconic card Dragonstorm, and allowed you to put all of your Bogardan Hellkites effectively taking them from 20 to 0.
  • Izzet Tron: Cards with large mana costs require a lot of mana, and this variant of Tron was no different. YES! Urzatron lands were legal in Standard, AND NO ONE ASKED THEM TO BE BANNED!! What a world!!! With X in casting costs cards like Repeal, and Demonfire were often found here.

…and that’s STILL not everything!

For the game to have such a successful Standard era a few years after the mistakes during Mirrodin block was quite a feat, and they should be applauded for their efforts as it brought players back to the game. The best decks in this era changed very often, and although for some that may feel daunting it was a lot of fun while also being very challenging.

I went into this wanting to write about multiple Standard eras, however there was so much to talk about with this specific one I’ll make these articles stand alone instead. I hope you enjoyed reading about these decks from the past. We’re going to Ravnica this fall, and every time we have visited the plane in the past Standard has been a lot of fun.

What are your thoughts on the decks above? Did you also play during this era? If so what were some of your favorite memories of it? Please share them below, and make sure to follow me on both Facebook as well as Twitter. Make sure to also send me your questions via social media as I am doing a Q&A for my article on September 10th. Please see the corresponding posts on my Facebook page, as well as Twitter (probably easier on Facebook honestly).

Until next time when we being a new article series reviewing Planeswalkers…

TAP MORE MANA!!!

Scott Campbell, better known as MTGPackFoils, has been playing Magic since he was 17 (which was in 1993). He’s known for loving decks such as Azorius Control, Jund, and others (especially in Modern). He is a husband, father, and a former nightclub DJ.

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The post-Pro Tour M19 Standard Check-in https://strictlyaveragemtg.com/2018/08/15/the-post-pro-tour-m19-standard-check-in/ https://strictlyaveragemtg.com/2018/08/15/the-post-pro-tour-m19-standard-check-in/#respond Wed, 15 Aug 2018 10:46:50 +0000 https://strictlyaveragemtg.com/?p=3255 It was quite a great adventure riding the Pro Tour merry-go-round of top performing decks, hype train hyperbole from the r/Spikes forums, Pro’s taking to Twitter, and #mtgfinance buyouts.  However, the most interesting thing to come out of the Pro Tour is the newly established meta-game!

In the post-Pro Tour Magic Online decklist dumps from August 9th and August 13th, it seemed like the darlings of the night were continuing strong as several different configurations of both Red-x Aggro and Green-x Stompy appear throughout both postings.  We also see multiple configurations of the highly controversial Turbo Fog deck, featuring a full playset of everyone’s favorite new mechanic in Nexus of Fate (you know, the “can’t open it in packs” mechanic).  Based on these online results, I was expecting to see a full repeat of the Pro Tour meta at GP Orlando and GP Brussels.

GP Orlando did not disappoint, with 7 different archetypes represented in the top-8 (Nicky-B and Grixis Midrange being the only duplicate), and all but 1 of which were listed in the Pro Tour Day 1 Meta Game Breakdown.  Taking it all down was Gabriel Joglar with UW Approach.

Showing off the absolute power of Teferi, and the aggro breaking formula of “gain life, close your eyes, cross your fingers and pray” this deck has been a stalwart of the standard meta since the release of Amonkhet.  The one deck to make top-8 that wasn’t highlighted in the Pro Tour breakdown was quietly one of the favorites of the event.  Corey Burkhart’s 7th place Blue-Black Midrange deck eschews the red splash and access to Nicol Bolas, the Ravager for a leaner, more efficient mana base and leans on the power of The Scarab God and a host of removal.

Shifting gears and hopping across the pond, GP Brussels was also dominated by decks from the Pro Tour.  The variety however, was not quite on par.  There were three copies of Esper Control and two copies of Red-Black Aggro, leaving only 3 slots for other archetypes.  One of them being Thomas Mechin’s 3rd place Nexus of Fate-wielding Turbo Fog deck.  It seems that some people just can’t let the “Great Buy-a-Box Controversy of 2018” die.  But the two Sultai-based decks that did not show up at either the Pro Tour or GP Orlando.  Alexander Gordon-Brown’s 4th place Sultai Midrange is just another example of a deck leaning hard on the power of the inevitability that The Scarab God has been providing Planeswalkers for over a year.

Meanwhile in 6th place, Nils Gutierrez von Porat went the God-Pharaoh’s Gift route, leaning harder on over-powered artifacts from the Kaladesh block like Verdurous Gearhulk and Walking Ballista.  Both decks look like fun, but also feel like they could run into a string of bad draws or bad matchups ultimately keeping them from breaking out as “tier 1” strategies.

Keeping in tradition, I want to leave you with some really out-of-left-field decks that look like a blast to pilot!  First up is a White-Black control deck that features 2 copies of Vraska, Relic Seeker.  The ONLY green pip in the entire 75 is on Vraska herself!  Leveraging the stifling array of removal effects to stall out the format’s aggro decks, then relying on powerful Planeswalkers to close things out in the long game, this deck looks perfect for an FNM.

My favorite rogue list, which comes from the August 13 Magic Online Competitive post, is a take on God-Pharaoh’s Gift that I have yet to see.  I don’t know whether to be conservative like WotC and call this “Gearhulk Gift” or go with a more traditional deck name like “12-Hulk”, but either way this looks like a ton of fun to run.  Having 3 different methods for binning the high cost artifact creatures in Search for Azcanta, Cathartic Reunion, and Chart a Course allows you to filter your hand for the exact cards you need, and adding on top the ability to “oops” into a win con with Madcap Experiment, this deck gives its pilot a decision point with every turn.

Knowing that the two GP tournaments that occurred simultaneously on two different continents provided completely different results, yet have the same overarching them of “Pro Tour hangover” metas, I think that the coming weekend’s tournaments will give a more clear picture of where our M19 Standard format has settled.  In the mean time, dust off your Gearhulks and go “experiment” at FNM!

Eric has been an avid Magic fan and player since re-discovering the game in 2012. He is a Red mage at heart but likes to confuse himself with the varying decision trees presented by mid-range and control decks from time to time.
Eric plays mostly casually with his 9-year-old daughter, but manages to get out for every prerelease and a few FNM’s and GP’s every year.

Please reach out to me on twitter @edubious

Watch my Twitch stream at twitch.tv/edubious

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