All I Need Is A Miracle

Hello everyone! Welcome to my very first article for Strictly Average. Before we begin I want to thank everyone at Strictly Average for bringing me on board, and I hope you all enjoy the content. I play Modern, Legacy, Standard, and EDH. I’ve been playing since Revised so I have a ton of Magic to talk about. However, I will be writing mostly about Modern. Today let’s talk about a sweet Modern Azorius Control deck. Yes. Azorius. Not Jeskai. Control decks have tried to maintain a foothold in Modern for quite some time now, and while one can argue that

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Strictly Vorthos – Karn

Howdy folks! It’s Joe again and we’re continuing our look at various characters from Dominaria and this time we’re looking at the trifecta of our intrepid heroes from the new set. I’m talking of course about the artificial planeswalker Karn. The Beginnings of Karn Karn’s very existence began as a very simple idea. Urza Planeswalker, in his crusade to seek out a way to defeat the Phyrexians, began experimenting with the concept of time travel as a way to prevent the Thran from becoming the Phyrexians. However, there were severe limitations to this, as organic material was basically incapable of the act.

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Fallout: The beginning of a beautifully miserable world

War; War Never Changes Fallout is a futuristic turn-based role playing game set in a post-apocalyptic world. While that statement may seem bland and uninspired, the game itself is not. Created by Interplay Productions and released in 1997, Fallout has been the jumping off point for a series of games with deep, rich world building and stories. The game itself is well constructed and, while technically shallow by today’s standards, still extremely enjoyable in its own right. When I say technically shallow, I do not mean that the game is simplistic or even easy. Far from it. Combat is turn-based, with

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