Evolving White Weenie

MTG Arena Good morning Strictly Friends and Family.  When we last met, I was discussing how much fun I was having with Heroic Goblin Visitation.  During my testing, I came to the sad realization that although this deck was fun, and was pretty good for normal weekly events, but wouldn’t quite cut it on a competitive scene.  Today, I will talk about the failings, and what deck I am currently on for SCG Cincinnati. However, before we get there, I wanted to talk a bit about playing the Heroic Goblin Visitation Deck in MTG Arena best of one matches. Here

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Fun with Heroic Goblin Visitation in Standard

Before I get into discussing this deck, I wanted to give a brief sidebar, an update from the Main Cave over here at Strictly Place. As some of you may have noticed, I haven’t been active on the content side; this isn’t only the case for content but pretty much everything gaming and fun related.  Last year I was forced to take an unexpected break from buying/selling, interacting with patrons, and writing content due to a medical issue combined with other personal matters.  In this time, the team has done an amazing job of keeping the ball rolling. As I

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Arena – U/G Merfolk

Hi friends! This week we will be playing around with one of my favorite tribes that splashed its way back into Standard! I am of course talking about Merfolk. Merfolk decks have been around for a long time and typically operate as tribal aggro decks with anthem lords like . The tribe is classically thought of as Mono-Blue but, along with Pirates and Dinosaurs, Ixalan brought us a fresh take by adding Green as a primary color for Merfolk. The deck’s featured “lords” are and . is a classic lord effect giving all other Merfolk +1 +1, however, offers some

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Time!

One of the most basic components of playing Magic is resource management. Many overarching strategies rely on maximizing one or two resources to overwhelm an opponent. For example, a deck like Miracles relies on counter magic, and superior card draw and selection. It carves out an advantageous board state by denying an opponent access to resources while at the same time replenishing hand size. The Deck eventually wins with a ultimate, a pumped up , or a large . Grixis-Control uses discard spells and efficient creature kills spells to support opponent hand and resource denial, eventually going over the top

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