Modern Madness: WB Curses

Curses is an Enchantment, Aura/Curse, prison deck whose goal is to create a soft lock on creature and planeswalker-based decks by cheating and into play using . Following this, the deck uses and as finishers. The deck uses hand disruptions such as and to disrupt combo decks as well as protect its hand from potential answers, such as counter spells. The deck also uses mana acceleration in the form of , , and in order to cast Misfortunes as fast as possible. Lastly, the deck runs as Misfortunes numbers 5-8 and as a quick tutor for if our opponent is

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WAR Standard Deck Tech – Mono-Red

Welcome back to another venture into WAR Standard with me here in Strictly Standard.  No format is complete without representation from decks across all of the archetypes.  And no format can go long without people trying to make their favorite deck work, no matter what.  This includes the hyper-fast linear aggro decks that are so polarizing, with some people saying its the most fun way to win while others claim it’s the “death of Magic” whenever they perform well. Today we are going to review the top performing aggro deck from Magic Arena and Start City Games Open winner Will

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WAR Standard Deck Tech: Grixis Control

Hello and welcome back to Strictly Standard.  As promised, the new reboot of the article series will bring with it new content platforms. One of which will be deck techs for the decks you can expect to face at your FNM tournaments. has been a fan favorite bad-guy since 1994, when he was introduced in Legends.  This time around he is destroying the plane of Ravnica in his quest to become the most powerful Planeswalker in the multiverse, and he is consuming the Spark of other ‘Walkers to do so!  is an extremely powerful card that will own games if

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Modern Madness: Simic Pili-Pala

What is Simic Pili-Pala? It’s a Company creature-combo deck archetype where its goal is to: One, generate an infinite amount of mana; two, cycle through its library until finding a win condition; and three, finish off the opponent using a spell with X in its mana cost. Contrary to Counters Company, however, Pili-Pala has cantrips and counter spells within its repertoire in order to find its combo pieces more efficiently within the first few turns, as well as offer tempo disruption to the opponent’s deck. By having access to these cantrips, Pili-Pala is less reliant on value-creatures in order to

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