A Memory of Light: Book 14 of the Wheel of Time

“He came like the wind, like the wind touched everything, and like the wind was gone.” A Memory of Light is the final chapter of the enormous saga by Robert Jordan with posthumous help from Brandon Sanderson. It ties up the story of Rand al’Thor and company and their fight with the Shadow and does so with epic battles and grandiose stages. As one would expect, this book leaves no one out. The three main ta’veren are present and doing all sorts of mischief, with Rand not only forging peace throughout the world, but confronting his ancient foe. Mat does

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Towers of Midnight: Book 13 of the Wheel of Time

Never bet against a man with the nickname “Gambler” Towers of Midnight is the second addition by Brandon Sanderson into the Wheel of Time saga after Robert Jordan’s death. This proves to be the penultimate book in the series and Sanderson uses almost 1300 pages to wrap up a number of storylines before Tarmon Gai’don and bring others to the forefront. As such, this is largely Mat and Perrin’s book. Egwene also plays a large roll, but the two other ta’veren and their stories need to get them to where they need to be and with whom quickly, because both

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The Gathering Storm: Book Twelve of the Wheel of Time

When one becomes three, you have to start somewhere The Gathering Storm is the first of three books written largely by Brandon Sanderson to finish the Wheel of Time series following Robert Jordan’s death. Jordan left Sanderson an outline, extensive notes and even several whole chapters to use in the books, so his vision for Rand and company would be fulfilled in the way he intended, even if he himself didn’t get a chance to see it through. And while Jordan originally promised just one more book to finish the series, Sanderson was unable to see how to make that

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Fallout 3: When a Post Apocalyptic Masterpiece gets a Drastic Overhaul

We heard you like open worlds. How about an Open Capital Wasteland? Fallout 3 marks the end of Black Isle’s work (so far) in the Fallout universe and the beginning of Bethesda’s. Bethesda is known for its sprawling open world games, and brings that bounty of knowledge to the world of Fallout in a huge way. If you’ve been following these reviews, you’ll know that I (like many) feel like Fallout 2 was the apex of the series. Its simplistic but deep gameplay and lore make diving into the game time and again a fulfilling time sink. That said, Fallout

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