Death comes to those who wait Sekiro: Shadows Die Twice is the latest offering from FromSoftware, the makers of the Dark Souls and Bloodborne games. As one might guess from that pedigree, Sekiro is not a game for the easily frustrated. Sekiro is set in an alternate/mythical version of Sengoku Japan. You play as a shinobi, ordered to protect ‘the Divine Heir,’ a young child with the Dragon Heritage. The tutorial takes place with you breaking the child out of bondage and, during the attempted escape, you lose your left arm and the Heir. You awaken in a temple
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Wizard and Glass: The Dark Tower Book Four
Even psychotic trains don’t like Dad jokes. Wizard and Glass, the fourth book in Steven King’s Dark Tower series, picks up immediately following the previous book, The Waste Lands, speeding over the monorail while trying to save themselves from a grisly end when the train reaches Topeka. They emerge victorious when Eddie shows Roland that nonsense can be anything but. Wizard really starts to meld the worlds of King’s works together, as the Topeka they arrive at is not the Topeka of Eddie, Susannah and Jake’s world. It is the Topeka of The Stand and is bereft of life from
Read moreThe Waste Lands
The only thing worse than forgetting your past is having two of them The Waste Lands, book three of Stephen King’s The Dark Tower series, jumps ahead a little over a month following the events in The Drawing of the Three, allowing our ka-tet a chance to heal and recover from the events on the beach. It deals mainly with the paradox Roland created when he saved Jake from Jack Mort in the third doorway, and begins the travels of the group towards In-World. Told on two different worlds, Waste Lands‘ paradox comes into play because the gunslinger and Jake
Read moreThe Drawing of the Three
A junkie, a crippled thief and a kid walk into a bar…. Stephen King’s second installment in The Dark Tower series, The Drawing of the Three, comes immediately after the events of The Gunslinger. Roland has palavered with the man in black and been given a glimpse of his future. Drawing continues to expand that future and brings Roland together with his ka-tet. Before he meets his companions, he has an unfortunate run-in with a lobster-like creature that cripples the gunslinger by removing two fingers from his right hand (and part of one toe.) This becomes infected, leaving the gunslinger
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